"Nadav Har'El" <[EMAIL PROTECTED]> writes:

> So it's not such a huge loss if some work is duplicated. I'm not
> saying all work should be duplicated 10 times (like is happening in
> the commercial software world), but if parts of it is done a couple
> of times - it's not that horrible.

It may actually be good, keeping competition up and the competitors on
edge (hey, you Trolls, GNOME has this super-duper widget-thingy, you
are really over 20 minutes behind on this feature that will conquer
the market in about 10 days).

I am just reading the "Game Hackers" part of Levy's book, where he
describes how virtually the whole industry exchanged information about
current and future projects (we are working on a car racing game, you
better do something else instead), to avoid duplication of
effort. That was in a market that was far from saturation, of course,
which, I guess, was the desktop situation when Hetz emailed RMS (btw,
I didn't realize that RMS was involved in starting GNOME, and I love
those historical details - Hetz, or anyone, can you enlight me, on or
off list?), so maybe Hetz has a point.

It looks like the market for Hebrew spell-checkers is not so crowded
either.

-- 
Oleg Goldshmidt | [EMAIL PROTECTED]
"Taking any religion too seriously ... can be 
 hazardous to your health." [Richard M. Stallman]

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