http://code.google.com/p/lilypond/issues/list?can=2&q=collision
However, as you already see, collisions get fixed occasionally, which
makes such docs obsolete. Please try to isolate discussion about
specific collision to one paragraph. ie don't have a whole section
talking about vertical collisions (as it is right now); instead, have
blah blah general collisions...
blah blah extra-offset vs x-offset...
examples
blah blah dynamics and kneed beams...
[lilypond example]
blah blah noteheads with four voices...
[lilypnode example]
That way we can easily comment out the single paragraph+example that
demonstrates the workaround, whenever that bug is fixed.
Cheers,
- Graham
Trevor Daniels wrote:
I'm finding in rewriting the parts of the manual that deal
with correcting collisions that many of the old examples no
longer "work", ie the new skylining code deals with them all
correctly, at least to the extent that the objects no longer
collide. So I'm looking for examples of 'collisions' that
still actually collide in the later 2.11 releases. I have a
few, but they are all either rather esoteric or rather
artificial. Any contributions of genuine collisions in real
music would be gratefully received!
Trevor D
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