I'm finding in rewriting the parts of the manual that deal with correcting collisions that many of the old examples no longer "work", ie the new skylining code deals with them all correctly, at least to the extent that the objects no longer collide. So I'm looking for examples of 'collisions' that still actually collide in the later 2.11 releases. I have a few, but they are all either rather esoteric or rather artificial. Any contributions of genuine collisions in real music would be gratefully received!
Trevor D _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org http://lists.gnu.org/mailman/listinfo/lilypond-user