Hi, Am 29.06.20 um 14:41 schrieb Aberforth D - Instrumentals:
It works although it doesn't seem to work when applied to the first bar on the staff, but I guess it's good enough.
Do you mean that the staff is not removed in the first system? That's just the difference between \RemoveEmptyStaves und \RemoveAllEmptyStaves.
I would still be grateful if somebody could answer my second question because it might be useful in specific circumstances. Namely, how to hide a redundant staff when it doubles another staff without having to replace the notes by rests, as described in my original message.
The keepAliveInterfaces list defines which types of "event" prevent a staff from being removed. So:
%%%% \version "2.20.0" \language "english" \layout { \context { \Staff \RemoveAllEmptyStaves } } killMeAtAllCosts = \set Staff.keepAliveInterfaces = #'() resurrectMe = \undo \killMeAtAllCosts fillBar = \relative c' { g'8[ g g g g g] | } fillLine = { \fillBar \fillBar \fillBar \fillBar } partA = { \key d \major \time 6/8 \clef "G" \fillLine \break \killMeAtAllCosts \fillLine \break \resurrectMe \fillLine } partB = { \key d \major \time 6/8 \clef "G" \fillLine \fillLine \fillLine } \score { << \new Staff \with { shortInstrumentName = "Pt A" } \partA \new Staff \with { shortInstrumentName = "Pt B" } \partB >> } %%%% Lukas