Maxwell Phillips <m.phillips...@gmail.com> writes:

> Thanks everyone for all the great info! Both the examples and the
> explanation of how these properties work are really helpful.
>
> It seems like including an argument in the engraver definition is the way
> to go, unless you need to manually change the behavior in the middle of a
> score. But maybe in many situations this isn't a bad test of how well
> thought-out the engraver is.

Most engravers really are better off with maintaining their own
variables: those can work with multiple engraver instances and cannot
get lost when using \change .  Context properties are nice for
communication.

-- 
David Kastrup

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