Hi Carl, >> 1. follow exactly the grob/glyph outline (i.e., not just a rectangle/box, >> as currently implemented); >> 2. include a parameter to set the thickness of the outline; and >> 3. include a parameter to determine whether the whiteout was filled >> throughout, or allowed ³holes² inside (as per the grob/glyph outline). > > I think that doing all 3 things is virtually impossible, given my > understanding of the current state of stencil handling.
Okay. Thanks for the information. > I think that a stencil whiteout for simple stencils could be created by > combining two stencils: > 1) the original stencil > 2) a scaled version of the original stencil, colored white, and placed on > a lower layer > The amount of scaling would determine the thickness of the outline. > There would be no way of dealing properly with holes. That might be sufficient for the vast majority of cases I’ve seen. I’ll see if I can work out a quick Scheme function to accomplish what you’ve suggested here. Thanks, Kieren. ________________________________ Kieren MacMillan, composer ‣ website: www.kierenmacmillan.info ‣ email: i...@kierenmacmillan.info _______________________________________________ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user