Carl Sorensen <c_soren...@byu.edu> writes: > As far as I can see, this is desirable, but certainly not low-hanging > fruit. In fact, I think that defining the Right Thing is an extremely > difficult task, let alone implementing it. > > If you have two voices to combine, there are three possible choices: > Voice 1, Voice 2, or combined. > > If you go to three voices, you now have 7 choices: Voice 1, Voice 2, > Voice 3, Voice 1+2, Voice 2+3, Voice 1+3, Voice 1+2+3. > > If you go three voices, you have 14 choices: Voices 1, 2, 3, 4, 1+2, > 1+3, 1+4 2+3, 2+4, 3+4, 1+2+3, 1+3+4, 2+3+4, 1+2+3+4. And then you > have combinations of these: 1, 2, 3+4; 1, 2+3, 4; etc. > > I think this sounds like an easy problem, but once I looked into it, I > decided there was nothing easy about it. > > If you could come up with a an algorithm that would allow me to Do The > Right Thing given unlimited voice inputs, then I imagine it's > implementable. But I think coming up with the algorithm is very > challenging.
I think the only reasonable approach here is to keep each voice in its own continuing voice but juggle the listeners of the various engravers around such that multiple noteheads can land on the same stem and similar. To me that seems the only feasible way for avoiding an exponential explosion of contexts where you stand little chance of finding a common Voice for drawing a slur from one moment to the next. That's seriously non-beginner stuff. It's actually architecture-level stuff, diluting the Voice separation that turns ad-hoc polyphony (in contrast to fixed polyphony determined by player separation or at least instrument part separation) like that common in piano and other keyboard music into a nuisance for typesetting with LilyPond. -- David Kastrup