include/vcl/task.hxx | 1 + vcl/skia/gdiimpl.cxx | 19 ++++++++++++++++--- vcl/source/app/scheduler.cxx | 30 ++++++++++++++++++++++++++++++ 3 files changed, 47 insertions(+), 3 deletions(-)
New commits: commit 0ed6480f563c0f7f5601fb2045c5be2bafd226db Author: Patrick Luby <guibmac...@gmail.com> AuthorDate: Fri Feb 28 22:52:13 2025 -0500 Commit: Patrick Luby <guibomac...@gmail.com> CommitDate: Sat Mar 1 18:54:26 2025 +0100 tdf#165277 On macOS, only delay priorities lower than POST_PAINT macOS bugs tdf#157312 and tdf#163945 were fixed by firing the Skia flush task with TaskPriority::POST_PAINT. The problem is that this method often executes within an NSTimer and NSTimers are always fired while LibreOffice is in -[NSApp nextEventMatchingMask:untilDate:inMode:dequeue:]. Since fetching the next native event doesn't handle pending events until *after* all of the pending NSTimers have fired, calling SalInstance::AnyInput() will almost always return true due to the pending events that will be handled immediately after all of the the pending NSTimers have fired. The result is that the Skia flush task is frequently delayed and, in cases like tdf#165277, a user's attempts to get LibreOffice to paint the window through key and mouse events leads to an endless delaying of the Skia flush task. After experimenting with both Skia/Metal and Skia/Raster, tdf#165277 requires the Skia flush task to run immediately before the TaskPriority::POST_PAINT tasks. After that, all TaskPriority::POST_PAINT tasks must run so the Skia flush task now uses the TaskPriority::SKIA_FLUSH priority on macOS. One positive side effect of this change is that live resizing on macOS is now much smoother. Even with Skia disabled (which does not paint using a task but does use tasks to handle live resizing), the content resizes much more quickly when a user repidly changes window's size. Change-Id: I727b2d215382dbd2ebc2608d401f8b5c0dd49773 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/182380 Reviewed-by: Patrick Luby <guibomac...@gmail.com> Tested-by: Jenkins diff --git a/include/vcl/task.hxx b/include/vcl/task.hxx index f6e1d7b49459..f7913d66e96b 100644 --- a/include/vcl/task.hxx +++ b/include/vcl/task.hxx @@ -32,6 +32,7 @@ enum class TaskPriority HIGH_IDLE, ///< Important idle events to be run before processing drawing events RESIZE, ///< Resize runs before repaint, so we won't paint twice REPAINT, ///< All repaint events should go in here + SKIA_FLUSH, ///< tdf#165277 Skia needs to flush immediately before POST_PAINT tasks on macOS POST_PAINT, ///< Everything running directly after painting DEFAULT_IDLE, ///< Default idle priority LOWEST, ///< Low, very idle cleanup tasks diff --git a/vcl/skia/gdiimpl.cxx b/vcl/skia/gdiimpl.cxx index 579a2d98d7fa..f8a0ed1bf693 100644 --- a/vcl/skia/gdiimpl.cxx +++ b/vcl/skia/gdiimpl.cxx @@ -245,8 +245,14 @@ public: : Idle(get_debug_name(pGraphics)) , mpGraphics(pGraphics) { +#ifdef MACOSX + // tdf#165277 Skia needs to flush immediately before POST_PAINT + // tasks on macOS + SetPriority(TaskPriority::SKIA_FLUSH); +#else // We don't want to be swapping before we've painted. SetPriority(TaskPriority::POST_PAINT); +#endif } #ifndef NDEBUG virtual ~SkiaFlushIdle() { free(debugname); } @@ -273,11 +279,12 @@ public: // tdf#157312 and tdf#163945 Lower Skia flush timer priority on macOS // On macOS, flushing with Skia/Metal is noticeably slower than // with Skia/Raster. So lower the flush timer priority to - // TaskPriority::POST_PAINT so that the flush timer runs less + // TaskPriority::SKIA_FLUSH so that the flush timer runs less // frequently but each pass copies a more up-to-date offscreen // surface. - // TODO: fix tdf#163734 on macOS - SetPriority(TaskPriority::POST_PAINT); + // tdf#165277 Skia needs to flush immediately before POST_PAINT + // tasks on macOS + SetPriority(TaskPriority::SKIA_FLUSH); #else SetPriority(TaskPriority::HIGHEST); #endif @@ -316,7 +323,13 @@ void SkiaSalGraphicsImpl::createSurface() // We don't want to be swapping before we've painted. mFlush->Stop(); +#ifdef MACOSX + // tdf#165277 Skia needs to flush immediately before POST_PAINT + // tasks on macOS + mFlush->SetPriority(TaskPriority::SKIA_FLUSH); +#else mFlush->SetPriority(TaskPriority::POST_PAINT); +#endif } void SkiaSalGraphicsImpl::createWindowSurface(bool forceRaster) diff --git a/vcl/source/app/scheduler.cxx b/vcl/source/app/scheduler.cxx index 57e292d34ed4..12ba2e938c18 100644 --- a/vcl/source/app/scheduler.cxx +++ b/vcl/source/app/scheduler.cxx @@ -527,6 +527,36 @@ void Scheduler::CallbackTaskScheduling() // high priority idle handlers have smaller numerical values for mePriority bool bIsLowerPriorityIdle = pMostUrgent->mePriority >= TaskPriority::HIGH_IDLE; +#ifdef MACOSX + // tdf#165277 On macOS, only delay priorities lower than POST_PAINT + // macOS bugs tdf#157312 and tdf#163945 were fixed by firing the + // Skia flush task with TaskPriority::POST_PAINT. + // The problem is that this method often executes within an + // NSTimer and NSTimers are always fired while LibreOffice is in + // -[NSApp nextEventMatchingMask:untilDate:inMode:dequeue:]. + // Since fetching the next native event doesn't handle pending + // events until *after* all of the pending NSTimers have fired, + // calling SalInstance::AnyInput() will almost always return true + // due to the pending events that will be handled immediately + // after all of the the pending NSTimers have fired. + // The result is that the Skia flush task is frequently delayed + // and, in cases like tdf#165277, a user's attempts to get + // LibreOffice to paint the window through key and mouse events + // leads to an endless delaying of the Skia flush task. + // After experimenting with both Skia/Metal and Skia/Raster, + // tdf#165277 requires the Skia flush task to run immediately + // before the TaskPriority::POST_PAINT tasks. After that, all + // TaskPriority::POST_PAINT tasks must run so the Skia flush + // task now uses the TaskPriority::SKIA_FLUSH priority on macOS. + // One positive side effect of this change is that live resizing + // on macOS is now much smoother. Even with Skia disabled (which + // does not paint using a task but does use tasks to handle live + // resizing), the content resizes much more quickly when a user + // repidly changes window's size. + if (bIsLowerPriorityIdle && pMostUrgent->mePriority <= TaskPriority::POST_PAINT) + bIsLowerPriorityIdle = false; +#endif + // invoke the task Unlock();