include/svx/camera3d.hxx         |   16 ++++++------
 svx/source/engine3d/camera3d.cxx |   52 +++++++++++++++++++--------------------
 2 files changed, 34 insertions(+), 34 deletions(-)

New commits:
commit f8088294eb803eea9c8629bd25bc96f80bdd6604
Author:     Miklos Vajna <vmik...@collabora.com>
AuthorDate: Tue Oct 15 08:07:43 2024 +0200
Commit:     Miklos Vajna <vmik...@collabora.com>
CommitDate: Tue Oct 15 09:42:28 2024 +0200

    svx: prefix members of Camera3D
    
    See tdf#94879 for motivation.
    
    Change-Id: I87d734dbfffb2335fb5e4d69c1ad753b52256ab1
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/174961
    Tested-by: Jenkins
    Reviewed-by: Miklos Vajna <vmik...@collabora.com>

diff --git a/include/svx/camera3d.hxx b/include/svx/camera3d.hxx
index e151f2883a91..f3e723696ff1 100644
--- a/include/svx/camera3d.hxx
+++ b/include/svx/camera3d.hxx
@@ -33,12 +33,12 @@
 
 class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D
 {
-    basegfx::B3DPoint aPosition;
-    basegfx::B3DPoint aLookAt;
-    double fFocalLength;
-    double fBankAngle;
+    basegfx::B3DPoint m_aPosition;
+    basegfx::B3DPoint m_aLookAt;
+    double m_fFocalLength;
+    double m_fBankAngle;
 
-    bool bAutoAdjustProjection;
+    bool m_bAutoAdjustProjection;
 
 public:
     Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
@@ -48,18 +48,18 @@ public:
     void SetViewWindow(double fX, double fY, double fW, double fH);
 
     void SetPosition(const basegfx::B3DPoint& rNewPos);
-    const basegfx::B3DPoint& GetPosition() const { return aPosition; }
+    const basegfx::B3DPoint& GetPosition() const { return m_aPosition; }
     void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
     void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const 
basegfx::B3DPoint& rNewLookAt);
 
     // Focal length in mm
     void SetFocalLength(double fLen);
-    double GetFocalLength() const { return fFocalLength; }
+    double GetFocalLength() const { return m_fFocalLength; }
 
     // Bank angle left/right
     void SetBankAngle(double fAngle);
 
-    void SetAutoAdjustProjection(bool bAdjust) { bAutoAdjustProjection = 
bAdjust; }
+    void SetAutoAdjustProjection(bool bAdjust) { m_bAutoAdjustProjection = 
bAdjust; }
 };
 
 #endif // INCLUDED_SVX_CAMERA3D_HXX
diff --git a/svx/source/engine3d/camera3d.cxx b/svx/source/engine3d/camera3d.cxx
index 135ff9b27a77..1f3600b13e68 100644
--- a/svx/source/engine3d/camera3d.cxx
+++ b/svx/source/engine3d/camera3d.cxx
@@ -21,8 +21,8 @@
 
 Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& 
rLookAt,
                    double fFocalLen)
-    : fBankAngle(0)
-    , bAutoAdjustProjection(true)
+    : m_fBankAngle(0)
+    , m_bAutoAdjustProjection(true)
 {
     SetPosition(rPos);
     SetLookAt(rLookAt);
@@ -30,9 +30,9 @@ Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const 
basegfx::B3DPoint& rLook
 }
 
 Camera3D::Camera3D()
-    : fFocalLength(35.0)
-    , fBankAngle(0.0)
-    , bAutoAdjustProjection(false)
+    : m_fFocalLength(35.0)
+    , m_fBankAngle(0.0)
+    , m_bAutoAdjustProjection(false)
 {
 }
 
@@ -41,50 +41,50 @@ Camera3D::Camera3D()
 void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH)
 {
     Viewport3D::SetViewWindow(fX, fY, fW, fH);
-    if (bAutoAdjustProjection)
-        SetFocalLength(fFocalLength);
+    if (m_bAutoAdjustProjection)
+        SetFocalLength(m_fFocalLength);
 }
 
 void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos)
 {
-    if (rNewPos != aPosition)
+    if (rNewPos != m_aPosition)
     {
-        aPosition = rNewPos;
-        SetVRP(aPosition);
-        SetVPN(aPosition - aLookAt);
-        SetBankAngle(fBankAngle);
+        m_aPosition = rNewPos;
+        SetVRP(m_aPosition);
+        SetVPN(m_aPosition - m_aLookAt);
+        SetBankAngle(m_fBankAngle);
     }
 }
 
 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt)
 {
-    if (rNewLookAt != aLookAt)
+    if (rNewLookAt != m_aLookAt)
     {
-        aLookAt = rNewLookAt;
-        SetVPN(aPosition - aLookAt);
-        SetBankAngle(fBankAngle);
+        m_aLookAt = rNewLookAt;
+        SetVPN(m_aPosition - m_aLookAt);
+        SetBankAngle(m_fBankAngle);
     }
 }
 
 void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos,
                                const basegfx::B3DPoint& rNewLookAt)
 {
-    if (rNewPos != aPosition || rNewLookAt != aLookAt)
+    if (rNewPos != m_aPosition || rNewLookAt != m_aLookAt)
     {
-        aPosition = rNewPos;
-        aLookAt = rNewLookAt;
+        m_aPosition = rNewPos;
+        m_aLookAt = rNewLookAt;
 
-        SetVRP(aPosition);
-        SetVPN(aPosition - aLookAt);
-        SetBankAngle(fBankAngle);
+        SetVRP(m_aPosition);
+        SetVPN(m_aPosition - m_aLookAt);
+        SetBankAngle(m_fBankAngle);
     }
 }
 
 void Camera3D::SetBankAngle(double fAngle)
 {
-    basegfx::B3DVector aDiff(aPosition - aLookAt);
+    basegfx::B3DVector aDiff(m_aPosition - m_aLookAt);
     basegfx::B3DVector aPrj(aDiff);
-    fBankAngle = fAngle;
+    m_fBankAngle = fAngle;
 
     if (aDiff.getY() == 0)
     {
@@ -137,7 +137,7 @@ void Camera3D::SetBankAngle(double fAngle)
         aTf *= aTemp;
     }
 
-    aTf.rotate(0.0, 0.0, fBankAngle);
+    aTf.rotate(0.0, 0.0, m_fBankAngle);
 
     {
         basegfx::B3DHomMatrix aTemp;
@@ -174,7 +174,7 @@ void Camera3D::SetFocalLength(double fLen)
     if (fLen < 5)
         fLen = 5;
     SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W));
-    fFocalLength = fLen;
+    m_fFocalLength = fLen;
 }
 
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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