include/svx/viewpt3d.hxx          |   30 ++++++-------
 svx/source/engine3d/camera3d.cxx  |    2 
 svx/source/engine3d/viewpt3d2.cxx |   86 +++++++++++++++++++-------------------
 3 files changed, 59 insertions(+), 59 deletions(-)

New commits:
commit ac90d5a823ef95617e79f78dd83571b26f9ff662
Author:     Miklos Vajna <vmik...@collabora.com>
AuthorDate: Mon Oct 21 08:19:23 2024 +0200
Commit:     Miklos Vajna <vmik...@collabora.com>
CommitDate: Mon Oct 21 11:28:48 2024 +0200

    svx: prefix members of Viewport3D
    
    See tdf#94879 for motivation.
    
    Change-Id: Ice9c1353d3411146f11d4ca34eb6369403cd4094
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/175294
    Reviewed-by: Miklos Vajna <vmik...@collabora.com>
    Tested-by: Jenkins

diff --git a/include/svx/viewpt3d.hxx b/include/svx/viewpt3d.hxx
index 5d7856bd9ab0..06b808326f2d 100644
--- a/include/svx/viewpt3d.hxx
+++ b/include/svx/viewpt3d.hxx
@@ -47,24 +47,24 @@ enum class ProjectionType { Parallel, Perspective };
 class SVXCORE_DLLPUBLIC Viewport3D
 {
  protected:
-    basegfx::B3DHomMatrix       aViewTf;        // the real transformations 
matrix
-    basegfx::B3DPoint           aVRP;           // View Reference Point
-    basegfx::B3DVector          aVPN;           // View Plane Normal
-    basegfx::B3DVector          aVUV;           // View Up Vector
-    basegfx::B3DPoint           aPRP;           // Projection Reference 
Point(View-coordinates)
+    basegfx::B3DHomMatrix       m_aViewTf;        // the real transformations 
matrix
+    basegfx::B3DPoint           m_aVRP;           // View Reference Point
+    basegfx::B3DVector          m_aVPN;           // View Plane Normal
+    basegfx::B3DVector          m_aVUV;           // View Up Vector
+    basegfx::B3DPoint           m_aPRP;           // Projection Reference 
Point(View-coordinates)
                                                 // up to now only the 
z-coordinate is considered
 
-    ProjectionType  eProjection;    // kind of the projection
-    tools::Rectangle aDeviceRect;          // position and size of the output 
area
+    ProjectionType  m_eProjection;    // kind of the projection
+    tools::Rectangle m_aDeviceRect;          // position and size of the 
output area
 
     struct
     {
         double X, Y, W, H;          // position and size of the view window
-    } aViewWin;                     // in view coordinates
+    } m_aViewWin;                     // in view coordinates
 
-    basegfx::B3DPoint       aViewPoint;     //observers position in world 
coordinates;
+    basegfx::B3DPoint       m_aViewPoint;     //observers position in world 
coordinates;
                                     // is calculated by the transformation
-    bool            bTfValid;       // flag, if transformation is valid
+    bool            m_bTfValid;       // flag, if transformation is valid
 
  public:
     Viewport3D();
@@ -74,17 +74,17 @@ class SVXCORE_DLLPUBLIC Viewport3D
     void SetVUV(const basegfx::B3DVector& rNewVUV);
     void SetPRP(const basegfx::B3DPoint& rNewPRP);
 
-    const basegfx::B3DPoint&    GetVRP() const  { return aVRP; }
-    const basegfx::B3DVector&   GetVUV() const  { return aVUV; }
+    const basegfx::B3DPoint&    GetVRP() const  { return m_aVRP; }
+    const basegfx::B3DVector&   GetVUV() const  { return m_aVUV; }
 
     void SetProjection(ProjectionType ePrj)
-        { eProjection = ePrj; bTfValid = false; }
-    ProjectionType GetProjection() const { return eProjection; }
+        { m_eProjection = ePrj; m_bTfValid = false; }
+    ProjectionType GetProjection() const { return m_eProjection; }
 
     void SetViewWindow(double fX, double fY, double fW, double fH);
 
     void SetDeviceWindow(const tools::Rectangle& rRect);
-    const tools::Rectangle& GetDeviceWindow() const { return aDeviceRect; }
+    const tools::Rectangle& GetDeviceWindow() const { return m_aDeviceRect; }
 
     // returns observers position in world coordinates
     const basegfx::B3DPoint&    GetViewPoint();
diff --git a/svx/source/engine3d/camera3d.cxx b/svx/source/engine3d/camera3d.cxx
index 1f3600b13e68..d281ae91fa91 100644
--- a/svx/source/engine3d/camera3d.cxx
+++ b/svx/source/engine3d/camera3d.cxx
@@ -173,7 +173,7 @@ void Camera3D::SetFocalLength(double fLen)
 {
     if (fLen < 5)
         fLen = 5;
-    SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W));
+    SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * m_aViewWin.W));
     m_fFocalLength = fLen;
 }
 
diff --git a/svx/source/engine3d/viewpt3d2.cxx 
b/svx/source/engine3d/viewpt3d2.cxx
index c2e55a085d0e..6a4d04f772fc 100644
--- a/svx/source/engine3d/viewpt3d2.cxx
+++ b/svx/source/engine3d/viewpt3d2.cxx
@@ -20,29 +20,29 @@
 #include <svx/viewpt3d.hxx>
 
 Viewport3D::Viewport3D() :
-    aVRP(0, 0, 5),
-    aVPN(0, 0, 1),
-    aVUV(0, 1, 1),
-    aPRP(0, 0, 2),
-    eProjection(ProjectionType::Perspective),
-    aDeviceRect(Point(0,0), Size(-1,-1)),
-    aViewPoint (0, 0, 5000),
-    bTfValid(false)
+    m_aVRP(0, 0, 5),
+    m_aVPN(0, 0, 1),
+    m_aVUV(0, 1, 1),
+    m_aPRP(0, 0, 2),
+    m_eProjection(ProjectionType::Perspective),
+    m_aDeviceRect(Point(0,0), Size(-1,-1)),
+    m_aViewPoint (0, 0, 5000),
+    m_bTfValid(false)
 {
-    aViewWin.X = -1; aViewWin.Y = -1;
-    aViewWin.W =  2; aViewWin.H = 2;
+    m_aViewWin.X = -1; m_aViewWin.Y = -1;
+    m_aViewWin.W =  2; m_aViewWin.H = 2;
 }
 
 // Set ViewWindow (in View coordinates)
 
 void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH)
 {
-    aViewWin.X = fX;
-    aViewWin.Y = fY;
-    if ( fW > 0 )   aViewWin.W = fW;
-    else            aViewWin.W = 1.0;
-    if ( fH > 0 )   aViewWin.H = fH;
-    else            aViewWin.H = 1.0;
+    m_aViewWin.X = fX;
+    m_aViewWin.Y = fY;
+    if ( fW > 0 )   m_aViewWin.W = fW;
+    else            m_aViewWin.W = 1.0;
+    if ( fH > 0 )   m_aViewWin.H = fH;
+    else            m_aViewWin.H = 1.0;
 }
 
 // Returns observer position (PRP) in world coordinates
@@ -50,47 +50,47 @@ void Viewport3D::SetViewWindow(double fX, double fY, double 
fW, double fH)
 const basegfx::B3DPoint& Viewport3D::GetViewPoint()
 {
     // Calculate View transformations matrix
-    if ( !bTfValid )
+    if ( !m_bTfValid )
     {
         double fV, fXupVp, fYupVp;
-        aViewPoint = aVRP + aVPN * aPRP.getZ();
+        m_aViewPoint = m_aVRP + m_aVPN * m_aPRP.getZ();
 
         // Reset to Identity matrix
-        aViewTf.identity();
+        m_aViewTf.identity();
 
         // shift in the origin
-        aViewTf.translate(-aVRP.getX(), -aVRP.getY(), -aVRP.getZ());
+        m_aViewTf.translate(-m_aVRP.getX(), -m_aVRP.getY(), -m_aVRP.getZ());
 
         // fV = Length of the projection of aVPN on the yz plane:
-        fV = aVPN.getYZLength();
+        fV = m_aVPN.getYZLength();
 
         if ( fV != 0 )
         {
             basegfx::B3DHomMatrix aTemp;
-            const double fSin(aVPN.getY() / fV);
-            const double fCos(aVPN.getZ() / fV);
+            const double fSin(m_aVPN.getY() / fV);
+            const double fCos(m_aVPN.getZ() / fV);
             aTemp.set(2, 2, fCos);
             aTemp.set(1, 1, fCos);
             aTemp.set(2, 1, fSin);
             aTemp.set(1, 2, -fSin);
-            aViewTf *= aTemp;
+            m_aViewTf *= aTemp;
         }
 
         {
             basegfx::B3DHomMatrix aTemp;
-            const double fSin(-aVPN.getX());
+            const double fSin(-m_aVPN.getX());
             const double fCos(fV);
             aTemp.set(2, 2, fCos);
             aTemp.set(0, 0, fCos);
             aTemp.set(0, 2, fSin);
             aTemp.set(2, 0, -fSin);
-            aViewTf *= aTemp;
+            m_aViewTf *= aTemp;
         }
 
         // Convert X- and Y- coordinates of the view up vector to the
         // (preliminary) view coordinate system.
-        fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * 
aVUV.getY() + aViewTf.get(0, 2) * aVUV.getZ();
-        fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * 
aVUV.getY() + aViewTf.get(1, 2) * aVUV.getZ();
+        fXupVp = m_aViewTf.get(0, 0) * m_aVUV.getX() + m_aViewTf.get(0, 1) * 
m_aVUV.getY() + m_aViewTf.get(0, 2) * m_aVUV.getZ();
+        fYupVp = m_aViewTf.get(1, 0) * m_aVUV.getX() + m_aViewTf.get(1, 1) * 
m_aVUV.getY() + m_aViewTf.get(1, 2) * m_aVUV.getZ();
         fV = std::hypot(fXupVp, fYupVp);
 
         if ( fV != 0 )
@@ -102,52 +102,52 @@ const basegfx::B3DPoint& Viewport3D::GetViewPoint()
             aTemp.set(0, 0, fCos);
             aTemp.set(1, 0, fSin);
             aTemp.set(0, 1, -fSin);
-            aViewTf *= aTemp;
+            m_aViewTf *= aTemp;
         }
 
-        bTfValid = true;
+        m_bTfValid = true;
     }
-    return aViewPoint;
+    return m_aViewPoint;
 }
 
 void Viewport3D::SetDeviceWindow(const tools::Rectangle& rRect)
 {
-    aDeviceRect = rRect;
+    m_aDeviceRect = rRect;
 }
 
 // Set View Reference Point
 
 void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
 {
-    aVRP = rNewVRP;
-    bTfValid = false;
+    m_aVRP = rNewVRP;
+    m_bTfValid = false;
 }
 
 // Set View Plane Normal
 
 void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
 {
-    aVPN = rNewVPN;
-    aVPN.normalize();
-    bTfValid = false;
+    m_aVPN = rNewVPN;
+    m_aVPN.normalize();
+    m_bTfValid = false;
 }
 
 // Set View Up Vector
 
 void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
 {
-    aVUV = rNewVUV;
-    bTfValid = false;
+    m_aVUV = rNewVUV;
+    m_bTfValid = false;
 }
 
 // Set Center Of Projection
 
 void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
 {
-    aPRP = rNewPRP;
-    aPRP.setX(0.0);
-    aPRP.setY(0.0);
-    bTfValid = false;
+    m_aPRP = rNewPRP;
+    m_aPRP.setX(0.0);
+    m_aPRP.setY(0.0);
+    m_bTfValid = false;
 }
 
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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