drawinglayer/source/processor2d/cairopixelprocessor2d.cxx | 79 +++++++++++--- 1 file changed, 67 insertions(+), 12 deletions(-)
New commits: commit e68715944f26cf3171dde12c4a2dfef64f0e684a Author: Armin Le Grand (Collabora) <armin.le.gr...@me.com> AuthorDate: Tue Aug 27 22:14:09 2024 +0200 Commit: Armin Le Grand <armin.le.gr...@me.com> CommitDate: Wed Aug 28 21:01:30 2024 +0200 CairoSDPR: Use integer & shifting in LuminanceToAlpha conversion Change-Id: I8a6b6341295487d7590d166d327ea90b7d1315db Reviewed-on: https://gerrit.libreoffice.org/c/core/+/172480 Tested-by: Jenkins Reviewed-by: Armin Le Grand <armin.le.gr...@me.com> diff --git a/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx b/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx index 5379f751f30f..f8a786fa7870 100644 --- a/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/cairopixelprocessor2d.cxx @@ -759,13 +759,64 @@ void LuminanceToAlpha(cairo_surface_t* pMask) unsigned char* mask_surface_data(cairo_image_surface_get_data(pMask)); - // include/basegfx/color/bcolormodifier.hxx - constexpr double nRedMul(0.2125 / 255.0); - constexpr double nGreenMul(0.7154 / 255.0); - constexpr double nBlueMul(0.0721 / 255.0); + // change to unsigned 16bit and shifting. This is not much + // faster on modern processors due to nowadays good double/ + // float HW, but may also be used on smaller HW (ARM, ...). + // Since source is sal_uInt8 integer using double (see version + // before) is not required numerically either. + // scaling values are now put to a 256 entry lookup for R, G and B + // thus 768 bytes, so no multiplications have to happen. The values + // used to create these are (54+183+18 == 255): + // sal_uInt16 nR(0.2125 * 256.0); // -> 54.4 + // sal_uInt16 nG(0.7154 * 256.0); // -> 183.1424 + // sal_uInt16 nB(0.0721 * 256.0); // -> 18.4576 + // and the short loop (for nR, nG and nB resp.) like: + // for(unsigned short a(0); a < 256; a++) + // std::cout << ((a * nR) / 255) << ", "; + constexpr std::array<sal_uInt8, 256> nRArray + = { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, + 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, + 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, + 13, 14, 14, 14, 14, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, + 18, 18, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 23, + 23, 23, 23, 23, 24, 24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 26, 27, 27, 27, 27, + 27, 28, 28, 28, 28, 29, 29, 29, 29, 29, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 32, 32, + 32, 32, 33, 33, 33, 33, 33, 34, 34, 34, 34, 34, 35, 35, 35, 35, 36, 36, 36, 36, 36, 37, + 37, 37, 37, 37, 38, 38, 38, 38, 38, 39, 39, 39, 39, 40, 40, 40, 40, 40, 41, 41, 41, 41, + 41, 42, 42, 42, 42, 42, 43, 43, 43, 43, 44, 44, 44, 44, 44, 45, 45, 45, 45, 45, 46, 46, + 46, 46, 47, 47, 47, 47, 47, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 50, 50, 50, 50, 51, + 51, 51, 51, 51, 52, 52, 52, 52, 52, 53, 53, 53, 53, 54 }; + constexpr std::array<sal_uInt8, 256> nGArray + = { 0, 0, 1, 2, 2, 3, 4, 5, 5, 6, 7, 7, 8, 9, 10, 10, + 11, 12, 12, 13, 14, 15, 15, 16, 17, 17, 18, 19, 20, 20, 21, 22, + 22, 23, 24, 25, 25, 26, 27, 27, 28, 29, 30, 30, 31, 32, 33, 33, + 34, 35, 35, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 43, 44, 45, + 45, 46, 47, 48, 48, 49, 50, 50, 51, 52, 53, 53, 54, 55, 55, 56, + 57, 58, 58, 59, 60, 61, 61, 62, 63, 63, 64, 65, 66, 66, 67, 68, + 68, 69, 70, 71, 71, 72, 73, 73, 74, 75, 76, 76, 77, 78, 78, 79, + 80, 81, 81, 82, 83, 83, 84, 85, 86, 86, 87, 88, 88, 89, 90, 91, + 91, 92, 93, 94, 94, 95, 96, 96, 97, 98, 99, 99, 100, 101, 101, 102, + 103, 104, 104, 105, 106, 106, 107, 108, 109, 109, 110, 111, 111, 112, 113, 114, + 114, 115, 116, 116, 117, 118, 119, 119, 120, 121, 122, 122, 123, 124, 124, 125, + 126, 127, 127, 128, 129, 129, 130, 131, 132, 132, 133, 134, 134, 135, 136, 137, + 137, 138, 139, 139, 140, 141, 142, 142, 143, 144, 144, 145, 146, 147, 147, 148, + 149, 149, 150, 151, 152, 152, 153, 154, 155, 155, 156, 157, 157, 158, 159, 160, + 160, 161, 162, 162, 163, 164, 165, 165, 166, 167, 167, 168, 169, 170, 170, 171, + 172, 172, 173, 174, 175, 175, 176, 177, 177, 178, 179, 180, 180, 181, 182, 183 }; + constexpr std::array<sal_uInt8, 256> nBArray + = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, + 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, + 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18 }; - // Only this alpha channel is taken into account by cairo_mask_surface - // so reuse this surface for the alpha result for (sal_uInt32 y(0); y < nHeight; ++y) { unsigned char* pMaskPixelData = mask_surface_data + (nStride * y); @@ -777,17 +828,21 @@ void LuminanceToAlpha(cairo_surface_t* pMask) if (0 != nAlpha) { - const double fLuminance = pMaskPixelData[SVP_CAIRO_RED] * nRedMul - + pMaskPixelData[SVP_CAIRO_GREEN] * nGreenMul - + pMaskPixelData[SVP_CAIRO_BLUE] * nBlueMul; + // get Luminance in range [0..255] + const sal_uInt8 nLum(nRArray[pMaskPixelData[SVP_CAIRO_RED]] + + nGArray[pMaskPixelData[SVP_CAIRO_GREEN]] + + nBArray[pMaskPixelData[SVP_CAIRO_BLUE]]); if (255 != nAlpha) - nAlpha = fLuminance / nAlpha; + // remove pre-multiplied alpha (use existing VCL tooling) + nAlpha = vcl::bitmap::unpremultiply(nLum, nAlpha); else - nAlpha = 255.0 * fLuminance; + // already what we need + nAlpha = nLum; + + pMaskPixelData[SVP_CAIRO_ALPHA] = 255 - nAlpha; } - pMaskPixelData[SVP_CAIRO_ALPHA] = 255 - nAlpha; pMaskPixelData += 4; } }