drawinglayer/qa/unit/vclpixelprocessor2d.cxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 64f4bc610ed3ba18f282f1a2b43bf59c87c1df68
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Mon May 15 23:41:10 2023 +0200
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Tue May 16 09:04:24 2023 +0200

    Fix typo
    
    Change-Id: Ib9150f390574dc9467335451f42a10749bd915d6
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/151811
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/drawinglayer/qa/unit/vclpixelprocessor2d.cxx 
b/drawinglayer/qa/unit/vclpixelprocessor2d.cxx
index 202bb158e36b..8a3605d93280 100644
--- a/drawinglayer/qa/unit/vclpixelprocessor2d.cxx
+++ b/drawinglayer/qa/unit/vclpixelprocessor2d.cxx
@@ -93,7 +93,7 @@ public:
         // PolyPolygon) in a MaskPrimitive2D defined by the outline 
PolyPolygon of the
         // shape. Nothing speaks against renderers detecting that combination 
and do
         // something optimized if they want to, especially SDPRs, but this is 
not
-        // required. The standard embedded clipping of the mplementations of 
the
+        // required. The standard embedded clipping of the implementations of 
the
         // MaskPrimitive2D do the right thing.
         // This test intends to paint the lower part of a gradient, so define 
the
         // gradient for the full target range and embed it to a MaskPrimitive2D

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