drawinglayer/qa/unit/vclpixelprocessor2d.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 64f4bc610ed3ba18f282f1a2b43bf59c87c1df68 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Mon May 15 23:41:10 2023 +0200 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Tue May 16 09:04:24 2023 +0200 Fix typo Change-Id: Ib9150f390574dc9467335451f42a10749bd915d6 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/151811 Tested-by: Julien Nabet <serval2...@yahoo.fr> Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/drawinglayer/qa/unit/vclpixelprocessor2d.cxx b/drawinglayer/qa/unit/vclpixelprocessor2d.cxx index 202bb158e36b..8a3605d93280 100644 --- a/drawinglayer/qa/unit/vclpixelprocessor2d.cxx +++ b/drawinglayer/qa/unit/vclpixelprocessor2d.cxx @@ -93,7 +93,7 @@ public: // PolyPolygon) in a MaskPrimitive2D defined by the outline PolyPolygon of the // shape. Nothing speaks against renderers detecting that combination and do // something optimized if they want to, especially SDPRs, but this is not - // required. The standard embedded clipping of the mplementations of the + // required. The standard embedded clipping of the implementations of the // MaskPrimitive2D do the right thing. // This test intends to paint the lower part of a gradient, so define the // gradient for the full target range and embed it to a MaskPrimitive2D