svx/source/engine3d/scene3d.cxx |   14 ++++----------
 1 file changed, 4 insertions(+), 10 deletions(-)

New commits:
commit dcc52933cac1bf08c3e487bd3a12fb035d96eac2
Author:     Mike Kaganski <[email protected]>
AuthorDate: Wed Feb 8 09:29:34 2023 +0300
Commit:     Mike Kaganski <[email protected]>
CommitDate: Wed Feb 8 07:34:21 2023 +0000

    Simplify a bit
    
    Change-Id: I77482a2e1d382663ca31991130526feb7ce85504
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/146647
    Tested-by: Jenkins
    Reviewed-by: Mike Kaganski <[email protected]>

diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index b5a1afb0f038..905f31fe6f08 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -522,24 +522,18 @@ void E3dScene::Notify(SfxBroadcaster &rBC, const SfxHint  
&rHint)
 
 void E3dScene::RotateScene (const Point& rRef, double sn, double cs)
 {
-    Point UpperLeft, LowerRight, Center, NewCenter;
+    Point NewCenter;
 
     auto const& rRectangle = getOutRectangle();
-    UpperLeft = rRectangle.TopLeft();
-    LowerRight = rRectangle.BottomRight();
-
-    tools::Long dxOutRectHalf = std::abs(UpperLeft.X() - LowerRight.X());
-    dxOutRectHalf /= 2;
-    tools::Long dyOutRectHalf = std::abs(UpperLeft.Y() - LowerRight.Y());
-    dyOutRectHalf /= 2;
+    Point Center = rRectangle.Center();
 
         // Only the center is moved. The corners are moved by NbcMove. For the
         // rotation a cartesian coordinate system is used in which the pivot
         // point is the origin, and the y-axis increases upward, the X-axis to
         // the right. This must be especially noted for the Y-values.
         // (When considering a flat piece of paper the Y-axis pointing 
downwards
-    Center.setX( (UpperLeft.X() + dxOutRectHalf) - rRef.X() );
-    Center.setY( -((UpperLeft.Y() + dyOutRectHalf) - rRef.Y()) );
+    Center.setX(Center.X() - rRef.X());
+    Center.setY(rRef.Y() - Center.Y());
                   // A few special cases has to be dealt with first (n * 90 
degrees n integer)
     if (sn==1.0 && cs==0.0) { // 90deg
         NewCenter.setX( -Center.Y() );

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