svx/source/sdr/contact/objectcontactofpageview.cxx | 36 +++++++++++---------- 1 file changed, 20 insertions(+), 16 deletions(-)
New commits: commit 4fde49387eeecc35d1ead6305b1fe1e30e09cccc Author: Noel Grandin <noel.gran...@collabora.co.uk> AuthorDate: Mon Jan 30 13:44:49 2023 +0200 Commit: Noel Grandin <noel.gran...@collabora.co.uk> CommitDate: Mon Jan 30 13:26:10 2023 +0000 tdf#152726 Pasting Selection to Sheet as BMP Image, button test is larger regression from commit 720e4258ab5f00287098ff945a184bfb43911841 Author: Noel Grandin <n...@peralex.com> Date: Fri Aug 20 11:30:35 2021 +0200 use Primitive2DDecompositionVisitor in ViewObjectContact (tdf#105575) Revert the relevant piece, no idea what the underlying problem is. I suspect something is being tricksy and using settings from the current OutputDevice even though the point of the drawinglayer getPrimitive2DSequenceHierarchy is supposedly to be independant of that. Change-Id: I3026ff2ba5ce3751a4e4ebdf15954aae548493c6 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/146352 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk> diff --git a/svx/source/sdr/contact/objectcontactofpageview.cxx b/svx/source/sdr/contact/objectcontactofpageview.cxx index e4cec99e5e53..9d47bab76dd2 100644 --- a/svx/source/sdr/contact/objectcontactofpageview.cxx +++ b/svx/source/sdr/contact/objectcontactofpageview.cxx @@ -216,25 +216,12 @@ namespace sdr::contact aNewViewInformation2D.setViewTime(fCurrentTime); updateViewInformation2D(aNewViewInformation2D); - // if there is something to show, use a primitive processor to render it. There - // is a choice between VCL and Canvas processors currently. The decision is made in - // createProcessor2DFromOutputDevice and takes into account things like the - // Target is a MetaFile, a VDev or something else. The Canvas renderer is triggered - // currently using the shown boolean. Canvas is not yet the default. - - // prepare OutputDevice (historical stuff, maybe soon removed) - rDisplayInfo.ClearGhostedDrawMode(); // reset, else the VCL-paint with the processor will not do the right thing - pOutDev->SetLayoutMode(vcl::text::ComplexTextLayoutFlags::Default); // reset, default is no BiDi/RTL - - // create renderer - std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor2D( - drawinglayer::processor2d::createProcessor2DFromOutputDevice( - rTargetOutDev, getViewInformation2D())); + drawinglayer::primitive2d::Primitive2DContainer xPrimitiveSequence; #if HAVE_FEATURE_DESKTOP || defined( ANDROID ) // get whole Primitive2DContainer; this will already make use of updated ViewInformation2D // and may use the MapMode from the Target OutDev in the DisplayInfo - rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo, *pProcessor2D); + rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo, xPrimitiveSequence); #else // Hmm, !HAVE_FEATURE_DESKTOP && !ANDROID means iOS, // right? But does it makes sense to use a different code @@ -270,9 +257,26 @@ namespace sdr::contact if (bGetHierarchy) // get whole Primitive2DContainer; this will already make use of updated ViewInformation2D // and may use the MapMode from the Target OutDev in the DisplayInfo - rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo, *pProcessor2D); + rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo, xPrimitiveSequence); #endif + // if there is something to show, use a primitive processor to render it. There + // is a choice between VCL and Canvas processors currently. The decision is made in + // createProcessor2DFromOutputDevice and takes into account things like the + // Target is a MetaFile, a VDev or something else. The Canvas renderer is triggered + // currently using the shown boolean. Canvas is not yet the default. + if(!xPrimitiveSequence.empty()) + { + // prepare OutputDevice (historical stuff, maybe soon removed) + rDisplayInfo.ClearGhostedDrawMode(); // reset, else the VCL-paint with the processor will not do the right thing + pOutDev->SetLayoutMode(vcl::text::ComplexTextLayoutFlags::Default); // reset, default is no BiDi/RTL + // create renderer + std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor2D( + drawinglayer::processor2d::createProcessor2DFromOutputDevice( + rTargetOutDev, getViewInformation2D())); + pProcessor2D->process(xPrimitiveSequence); + } + // #114359# restore old ClipReghion if(bClipRegionPushed) {