vcl/opengl/win/gdiimpl.cxx | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-)
New commits: commit e971a7192c81c4db84192c6a545dc045aab1a37d Author: Tor Lillqvist <t...@collabora.com> Date: Tue May 31 16:11:35 2016 +0300 tdf#100159: Use shader preambles as needed, add missing shader combinations Some shaders are in some cases (or always?) compiled with a preamble, so add that then as applicable when compiling and caching them in advance. Add a few shader combinations that I hadn't noticed. Change-Id: Ib66027e03a36cd4b161fe9f57ceaa338f9fb042d diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx index 163d2db..6c4f7f6 100644 --- a/vcl/opengl/win/gdiimpl.cxx +++ b/vcl/opengl/win/gdiimpl.cxx @@ -353,7 +353,7 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat, namespace { -bool tryShaders(const OUString& rVertexShader, const OUString& rFragmentShader, const OUString& rGeometryShader = "") +bool tryShaders(const OUString& rVertexShader, const OUString& rFragmentShader, const OUString& rGeometryShader = "", const OString& rPreamble = "") { GLint nId; @@ -362,9 +362,14 @@ bool tryShaders(const OUString& rVertexShader, const OUString& rFragmentShader, // only of the combination of vertex and fragment (but not geometry) shader. So if we have a // geometry shader, we should not save the binary. if (rGeometryShader.isEmpty()) - nId = OpenGLHelper::LoadShaders(rVertexShader, rFragmentShader, rGeometryShader, "", OpenGLHelper::GetDigest( rVertexShader, rFragmentShader, "")); + { + nId = OpenGLHelper::LoadShaders(rVertexShader, rFragmentShader, rPreamble, OpenGLHelper::GetDigest( rVertexShader, rFragmentShader, rPreamble)); + } else + { + assert(rPreamble.isEmpty()); nId = OpenGLHelper::LoadShaders(rVertexShader, rFragmentShader, rGeometryShader); + } if (!nId) return false; glDeleteProgram(nId); @@ -420,11 +425,17 @@ bool compiledShaderBinariesWork() tryShaders("textureVertexShader", "areaScaleFragmentShader") && tryShaders("transformedTextureVertexShader", "maskedTextureFragmentShader") && tryShaders("transformedTextureVertexShader", "areaScaleFastFragmentShader") && + tryShaders("transformedTextureVertexShader", "areaScaleFastFragmentShader", "", "#define MASKED") && tryShaders("transformedTextureVertexShader", "areaScaleFragmentShader") && + tryShaders("transformedTextureVertexShader", "areaScaleFragmentShader", "", "#define MASKED") && tryShaders("transformedTextureVertexShader", "textureFragmentShader") && tryShaders("combinedTextureVertexShader", "combinedTextureFragmentShader") && + tryShaders("combinedTextureVertexShader", "combinedTextureFragmentShader", "", "// flush shader\n") && tryShaders("textureVertexShader", "linearGradientFragmentShader") && tryShaders("textureVertexShader", "radialGradientFragmentShader") && + tryShaders("textureVertexShader", "areaHashCRC64TFragmentShader") && + tryShaders("textureVertexShader", "replaceColorFragmentShader") && + tryShaders("textureVertexShader", "greyscaleFragmentShader") && tryShaders("textureVertexShader", "textureFragmentShader") && tryShaders("textureVertexShader", "convolutionFragmentShader") && tryShaders("textureVertexShader", "areaScaleFastFragmentShader") && _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/libreoffice-commits