vcl/opengl/combinedTextureVertexShader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 76d4cda6170eedef3596ff6b5b9ef89b9c8d7c83 Author: Tomaž Vajngerl <tomaz.vajng...@collabora.co.uk> Date: Mon Jun 13 14:00:48 2016 +0900 opengl: vertex colors are defined in range 0-255 (GLubyte) Change-Id: I27962119ade7bcbc20b94eb548bd2c9dfb386404 Reviewed-on: https://gerrit.libreoffice.org/26207 Reviewed-by: Tomaž Vajngerl <qui...@gmail.com> Tested-by: Tomaž Vajngerl <qui...@gmail.com> diff --git a/vcl/opengl/combinedTextureVertexShader.glsl b/vcl/opengl/combinedTextureVertexShader.glsl index 3086806..a3e4642 100644 --- a/vcl/opengl/combinedTextureVertexShader.glsl +++ b/vcl/opengl/combinedTextureVertexShader.glsl @@ -34,7 +34,7 @@ void main() mask_coord = mask_coord_in; alpha_coord = alpha_coord_in; #ifdef USE_VERTEX_COLORS - vertex_color = vertex_color_in; + vertex_color = vertex_color_in / 255.0; #endif }
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