> One might (repeat might) be able to graft a nice GUI front end (a.k.a Xcode) 
> and invoke the existing build mechanism.

Well, sure, yeah. An Xcode project can (from quite limited experience here, so 
forgive me for inaccuracies in terminology) include build steps where an 
arbitrary shell script is executed. And other build steps (compiling source 
files, linking, etc) can be omitted. So yeah, one could have an Xcode project 
that just runs "make". Will that be useful? No idea. One thing that is sure is 
that Xcode will not have any idea about what C++ classes etc are involved. But 
maybe it will be able to parse error messages and open up corresponding source 
files at right places in its editor at least?

Once we have a fully gbuildified tree, running "make" from the top level might 
in fact be what one typically does, even in a developer use case where one is 
editing some source files and doing just incremental builds of some small part 
of the code repeatedly.

--tml



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