On Mon, 10 Oct 2016 12:50:26 +0200 (CEST) Michael Van Canneyt <mich...@freepascal.org> wrote:
> On Mon, 10 Oct 2016, Mattias Gaertner via Lazarus wrote: > > > On Mon, 10 Oct 2016 12:05:41 +0200 (CEST) > > Michael Van Canneyt via Lazarus <lazarus@lists.lazarus-ide.org> wrote: > > > >> [...] > >> > If you want to optimize for mini changes like the focusrect you might > >> > want to use a bitmap. > >> > >> Please explain ? > > > > Draw to a bitmap and in OnPaint draw that. Similar to a TImage. > > Then you can also use aggpas. > > I thought lazarus did double buffering by default, so this should be so > automatically ? Double buffering means, that there are two buffers, one for showing and for painting. When painting is done they are "swapped". This avoids flickering. No more, no less. What happens with the second buffer between two paint events is up to the widgetset. The buffer often does not contain your last painted bitmap. Mattias -- _______________________________________________ Lazarus mailing list Lazarus@lists.lazarus-ide.org http://lists.lazarus-ide.org/listinfo/lazarus