On 2016-10-10 11:11, Mattias Gaertner via Lazarus wrote: > Draw to a bitmap and in OnPaint draw that. Similar to a TImage. > Then you can also use aggpas.
Incidently, that is how fpGUI's latest 'develop' branch overcomes the painting outside the Paint method problems. Seeing as AggPas is used as the internal buffer, it doesn't matter when painting calls happen. The actual Paint() method simply bitblt's the AggPas buffer to the real window canvas. Regards, Graeme -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp -- _______________________________________________ Lazarus mailing list Lazarus@lists.lazarus-ide.org http://lists.lazarus-ide.org/listinfo/lazarus