Thanks Bernhard, I appreciate all your work sorting this out on OSX.
- Cirilo On Thu, Feb 25, 2016 at 8:31 AM, Bernhard Stegmaier <[email protected] > wrote: > Hi Cirilo, > > thanks for the explanation. > > I am half-way done with OS X adaptions… there were some really nasty > pitfalls, it is a little more than just putting in some correct paths. > As of now, plugins are installed into correct locations and are found from > plugin manager. > > I have to figure out how to link 3D plugins with correct library paths > against libkicad_3dsg. > That’s not so easy because everything has to be relocatable, i.e. relative > to each other. > I hope I’ll get that done tomorrow evening. > > I’ll push everything to lp, so that you can pull in the changes. > > > Regards, > Bernhard > > On 24 Feb 2016, at 22:21, Cirilo Bernardo <[email protected]> > wrote: > > Hi Bernhard, > > Thanks for testing this. I don't know anything at all about OSX so I need > to rely on OSX users and developers to sort out any issues. The new 3D > code has 2 sets of libraries associated: > > 1. libkicad_3dsg is a library which both kicad and any 3D plugin must link > to at runtime, so this needs to be installed where the OSX dynamic loader > will find it. The install script is in 3d-viewer/3d_cache/CMakeLists.txt > and > at the moment the destination is ${KICAD_LIB} (defined in the top level > CMakeLists.txt) but I can make changes to suit wherever is appropriate > for OSX. > > 2. 3D plugins: there are currently 2: libs3d_plugin_idf and > libs3d_plugin_vrml. > These need to be installed somewhere the 3D Plugin Manager will find them, > but it is not necessary for them to be in the search path of the dynamic > loader. Plugins are installed to ${KICAD_USER_PLUGIN}/3d - if we change > the location of these files I will also need to make changes to the source > code. > > So, if you can recommend what paths to install to I can make the changes. > > - Cirilo > > > On Thu, Feb 25, 2016 at 4:26 AM, Bernhard Stegmaier < > [email protected]> wrote: > >> Hi, >> >> I just tried on OS X and plugin handling doesn’t seem to be OK. >> At least, “make install” does directly (try to) install them to >> “/Applications/…” which is completely wrong (and also maybe the case why my >> built binary doesn’t find them?). Also, the path itself under SharedSupport >> I guess isn’t right. >> >> It also install this here >> bstegmaier$ ls -al /Applications/kicad.app/Contents/Macos/ >> total 464 >> drwxr-xr-x 4 bstegmaier admin 136 24 Feb 18:17 . >> drwxr-xr-x 3 bstegmaier admin 102 24 Feb 18:17 .. >> -rwxr-xr-x 1 bstegmaier admin 231560 24 Feb 18:17 >> libkicad_3dsg..0.0.dylib >> lrwxr-xr-x 1 bstegmaier admin 24 24 Feb 18:17 libkicad_3dsg.dylib >> -> libkicad_3dsg..0.0.dylib >> which doesn’t look right, what is it good for? >> >> If you like, I can have a look and try to fix this. >> >> >> Regards, >> Bernhard >> >> On 23.02.2016, at 22:21, Cirilo Bernardo <[email protected]> >> wrote: >> >> >> >> On Tue, Feb 23, 2016 at 7:37 PM, jp charras <[email protected]> >> wrote: >> >>> Le 23/02/2016 08:56, Cirilo Bernardo a écrit : >>> > On Tue, Feb 23, 2016 at 3:00 AM, Wayne Stambaugh <[email protected] >>> > >>> > wrote: >>> > >>> >> Cirilo, >>> >> >>> >> I have one last change request that I missed in my previous review. >>> >> Please change your debugging output method. Windows apps have no >>> >> concept of stdout even when run from the command line. wxLogTrace is >>> >> the preferred method for debugging output. It solves two problems. >>> The >>> >> debugging strings are redirected to the correct output on all >>> supported >>> >> platforms and the debugging output is turned off by default. Turning >>> on >>> >> the debugging output is as simple as: >>> >> >>> >> export WXTRACE="SOME_DEBUGGING_OUTPUT_TO_ENABLE" >>> >> >>> >> The is handy so I don't have to sift through everyone's debugging >>> output >>> >> to find what I'm looking for. You just need to pick a unique string >>> not >>> >> used by any other kicad wxLogTrace calls to enable tracing of your >>> >> debugging output. >>> >> >>> >> >>> > The 3d_initial_merge branch has been updated to use wxLogTrace; >>> > it has also been synchronized to the main branch r6527. The latest >>> > revision for the 3d_initial_merge branch is r6527. The branch builds >>> > successfully and I have tested the previewer with various VRML1/2 and >>> > X3D models. >>> > >>> > - Cirilo >>> >>> Thanks, Cirilo. >>> Very good work. >>> >>> At least on Windows, 3d_plugin_manager.cpp is missing the line: >>> #include <wx/filename.h> >>> >>> Without this include, it does not compile. >>> >>> -- >>> Jean-Pierre CHARRAS >>> >>> _______________________________________________ >>> Mailing list: https://launchpad.net/~kicad-developers >>> Post to : [email protected] >>> Unsubscribe : https://launchpad.net/~kicad-developers >>> More help : https://help.launchpad.net/ListHelp >>> >> >> Thanks Jean-Pierre, >> >> I have added the header and checked that it builds on Windows (W7-64 >> bit). >> >> - Cirilo >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> >> >> > >
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