Hey there! Kdenlive will work with pretty ancient hardware, and there are many features in kdenlive especially to make editing video on older hardware a reasonable experience.
However.... If money is no object, and you want a system that edits 4K footage smoothly: 1. Get as many CPU cores as possible, kdenlive will use them all. Look at server motherboards that take multiple CPU. 2. If you don't mind the quality/size tradeoff, recent nVidia cards will do hardware HEVC encodes, and is blazingly fast. (GTX 960 and up) 3. Get loads of RAM, I would not use less than 32GB for a new workstation. 4. If you can afford them, SSD storage, if not SSHD storage does also make the experience a lot more smooth. On my modest home system I can edit HD footage without proxies. (8 core i7, 24GB Ram, Two HD in raid 0 config, nVidia GTX 1060) If you don't feel like building one, ask Dell: https://www.dell.com/ng/business/p/precision-t7810-workstation/pd Good luck Evert Vorster Awesome Chapters Tours http://www.awesomechapters.com Tel: +264 (0) 811477690 On Thu, 7 Mar 2019 at 02:25, Jacob Kauffmann <ja...@nerdonthestreet.com> wrote: > Hi, > > Just another user here, I wanted to chime in that the Ryzen Chris > mentioned would be great for rendering because it has a lot of cores, and > MLT/Kdenlive usually takes advantage of multithreading fairly well while > rendering. My 8-core Ryzen is definitely faster at rendering in Kdenlive > than my 4-core i7 at a higher clock speed. > > I wouldn't go with a Quadro or FirePro. Unfortunately/fortunately, most > open-source apps work best with consumer-level graphics cards > (GeForce/Radeon). My understanding is that the developers are more likely > to have these cards and their APIs are more likely to be open. > Workstation-class cards will still work, but it will just end up being > slower without the optimized drivers/API. > > At any rate, Kdenlive (and any other MLT-based editor) doesn't utilize GPU > processing nearly as much as, say, DaVinci Resolve, so even though you > might have a slightly better experience with higher-end graphics, you won't > see dramatic improvements in rendering times or effect previewing. CPU is > much more important right now. > > I'd love to be corrected by devs if I'm wrong on any of this. > > - Jacob Kauffmann > > On Wed, Mar 6, 2019, at 2:40 PM, Jogchum Reitsma wrote: > > Hi, > > I don't know the minimum requirements, but I have good experiences with > this combination: > > > - MSI GeForce GTX 1050 TI GAMING X 4G - Graphics > > > - AMD Ryzen Threadripper 1920X - Processor > - ASRock X399 TAICHI - Motherboard > > It should be sufficient to render 4k video in reasonable time, but I > didn't render 4k so far, so I can't review on that. > > While I assemble my hardware mostly myself, in this case I had the > supplier install the processor on the motherboard; with the many contacts > the processor has it's a bit risky. > > regards, Jogchum > > > Op 06-03-19 om 19:50 schreef CCE: > > Hi, > > I am just in the process of choosing a new bare-bones PC to replace my 9 > year old system. Does Kdenlive have any up to date published system > requirements? > > I know some NLEs recommend particular GPUs like Quadro or require > technologies like Open GL. Does Kdenlive recommend or require anything like > this? > > Are there any technologies that have known problems with Kdenlive (on > Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like the look and price > of AMD Ryzen 7 1700. How does this perform with Kdenlive? > > Any guidance appreciated. > > Thanks > > Chris > > >