Hi, I second Harald's answer regarding terminology. That is what we currently use in the UI as well as the code-base.
What do you mean by "trying to debug"? If you are looking at the code, please be aware that we are currently in the process of rewriting the code of the timeline. That means that the bugs you are encountering are highly likely to disappear when that new code lands on the master branch. That also means that if you write a fix, it will be merged for the current bug fix release, but will go to waste for the next major release since all the old code is to be discarded. You can look at the progress of the rewrite in the branch "refactoring_timeline" of the git repository. Basic operations are already implemented and carefully tested. Do not hesitate to ask if you have any questions Cheers, Nicolas 2017-08-23 12:28 GMT+02:00 Camille Moulin <camille.mou...@free.fr>: > Le 23/08/2017 à 11:24, Harald Albrecht a écrit : > > Hi, > > my limited understanding is that in those situations where it's necessary > to be more precise, we use these terms: > > - (project) bin clip (...which MLT technically is a producer) > - timeline clip (which is an instance in the timeline) > > Hope this helps, > > > Yep, it's actually a solution for my "how to describe my issue in an > understandable way" problem. > > Thanks, > Camille >