Hi I ran in to the same problem
You need to use MSVC to build it. MingW is not supported. :(
Chris
Rebel Software <http://www.rebel.com.au>
On 27/07/2020 11:04 am, Aleix Pol wrote:
Hi Russell,
Adding the KDE Windows mailing list, in case they can help you.
Best of luck!
Aleix
On Mon, Jul 27, 2020 at 1:07 AM Russell Haley <russ.ha...@gmail.com> wrote:
Hi,
I'm trying to build on WIndows 10 using mingw and I am getting the following
error:
Craft : C:\Users\russh\CraftRoot
Version : master
ABI : windows-mingw_64-gcc
Download directory : C:\Users\russh\CraftRoot\download
C:\Users\russh\CraftRoot> craft kdevelop
Craft : C:\Users\russh\CraftRoot
Version : master
ABI : windows-mingw_64-gcc
Download directory : C:\Users\russh\CraftRoot\download
C:\Users\russh\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py
failed:
extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is not
supported on 2
I'm following the instructions found here:
https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source/Windows
Any advice other than installing VC++ would be appreciated? I use VS and VC++
at work and I have nothing against it, but I'm trying to build out my own
toolset with llvm-mingw [1]. I can cross compile on FreeBSD if necessary, but
I'd like to be able to pick at the kdevelop code on my laptop.
Regards,
Russ
[1] Check out my beta toolset at http://winlua.net. The JamPlus build system doesn't work
and I don't have a good debugger interface yet (lldb-mi), but the compiler works well
with KDevelop. I'm considering adopting kdevelop as my "Standard IDE". The
WinLua Compiler (WLC) is a binary installation of Martin Storsjo's excellent llvm-mingw
package found here (https://github.com/mstorsjo/llvm-mingw).