Hi I ran in to the same problem

You need to use MSVC to build it. MingW is not supported. :(


Chris
Rebel Software <http://www.rebel.com.au>

On 27/07/2020 11:04 am, Aleix Pol wrote:
Hi Russell,
Adding the KDE Windows mailing list, in case they can help you.

Best of luck!
Aleix

On Mon, Jul 27, 2020 at 1:07 AM Russell Haley <russ.ha...@gmail.com> wrote:
Hi,

I'm trying to build on WIndows 10 using mingw and I am getting the following 
error:

Craft               : C:\Users\russh\CraftRoot
Version             : master
ABI                 : windows-mingw_64-gcc
Download directory  : C:\Users\russh\CraftRoot\download
C:\Users\russh\CraftRoot> craft kdevelop
Craft               : C:\Users\russh\CraftRoot
Version             : master
ABI                 : windows-mingw_64-gcc
Download directory  : C:\Users\russh\CraftRoot\download
C:\Users\russh\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py
 failed:
extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is not 
supported on 2

I'm following the instructions found here: 
https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source/Windows

Any advice other than installing VC++ would be appreciated? I use VS and VC++ 
at work and I have nothing against it, but I'm trying to build out my own 
toolset with llvm-mingw [1]. I can cross compile on FreeBSD if necessary, but 
I'd like to be able to pick at the kdevelop code on my laptop.

Regards,
Russ

[1] Check out my beta toolset at http://winlua.net. The JamPlus build system doesn't work 
and I don't have a good debugger interface yet (lldb-mi), but the compiler works well 
with KDevelop. I'm considering adopting kdevelop as my "Standard IDE". The 
WinLua Compiler (WLC) is a binary installation of Martin Storsjo's excellent llvm-mingw 
package found here (https://github.com/mstorsjo/llvm-mingw).

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