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This review has been submitted with commit 4433027b85e199f11a91ae0736f6a65e78177772 by Martin Klapetek to branch frameworks. - Commit Hook On Aug. 26, 2013, 12:07 p.m., Martin Klapetek wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://git.reviewboard.kde.org/r/112079/ > ----------------------------------------------------------- > > (Updated Aug. 26, 2013, 12:07 p.m.) > > > Review request for KDE Frameworks. > > > Description > ------- > > As this was rejected from QIcon, I decided to implement it in frameworks. The > idea is new private icon engine (KOverlayIconEngine), which paints the > overlays itself, and then an utility function in KIconUtils:: namespace, > which takes the base icon and the overlay icons as parameters and constructs > new QIcon using KOverlayIconEngine. As QPixmapIconEngine (QIcon default) is > private in Qt and couldn't be simply extended, the KOverlayIconEngine simply > forwards the calls to QIcon, which then forwards those calls internally to > QPixmapIconEngine (QIcon is really mostly just a wrapper around an engine). > > There are two functions > > QIcon KIconUtils::kIconAddOverlay(const QIcon &icon, const QIcon &overlay, > Qt::Corner position); > > and > > QIcon KIconUtils::kIconAddOverlay(const QIcon &icon, QHash<Qt::Corner, QIcon> > overlays); > > The first one serves for single overlay icon, the second one is then for > multiple overlays, requires the QHash to be built up before passing though. > > > Diffs > ----- > > staging/kguiaddons/autotests/CMakeLists.txt d6b952c > staging/kguiaddons/autotests/kiconutilstest.h PRE-CREATION > staging/kguiaddons/autotests/kiconutilstest.cpp PRE-CREATION > staging/kguiaddons/src/lib/CMakeLists.txt e62087b > staging/kguiaddons/src/lib/util/kiconutils.h PRE-CREATION > staging/kguiaddons/src/lib/util/kiconutils.cpp PRE-CREATION > > Diff: http://git.reviewboard.kde.org/r/112079/diff/ > > > Testing > ------- > > I have a small testing app with 3 QLabels, testing both ::paint() and > ::pixmap() methods, all works \o/ I'm thinking about bundling the app with > kguiaddons and/or additionally creating a unittest for it (I have one for Qt > already), but I'll do that later as I'm off to vacation and I'd like to get > comments for the code. > > > Thanks, > > Martin Klapetek > >
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