https://bugs.kde.org/show_bug.cgi?id=372015

--- Comment #13 from Martin Gräßlin <mgraess...@kde.org> ---
> However, there was a time when GLES2 support was needed for EGL, which is 
> needed for wayland. If that is no longer the case, we can eventually build 
> everything without any OpenGL ES support? That would be so great! :-)
(Honestly, GLES is a pain.)

This requirement went away years ago. EGL is not bound to OpenGL ES any more
and can create an OpenGL context. That's how Wayland works today.

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