https://bugs.kde.org/show_bug.cgi?id=372015
--- Comment #13 from Martin Gräßlin <mgraess...@kde.org> --- > However, there was a time when GLES2 support was needed for EGL, which is > needed for wayland. If that is no longer the case, we can eventually build > everything without any OpenGL ES support? That would be so great! :-) (Honestly, GLES is a pain.) This requirement went away years ago. EGL is not bound to OpenGL ES any more and can create an OpenGL context. That's how Wayland works today. -- You are receiving this mail because: You are watching all bug changes.