https://bugs.kde.org/show_bug.cgi?id=482476
--- Comment #9 from Zamundaaa <xaver.h...@gmail.com> --- (In reply to tee from comment #7) > What is the expected behaviour/values here? > I'm asking because even in unlaunched game state (just using desktop, moving > mouse), the values changes with very high frequency when moving the mouse > cursor. When you slowly move the mouse to the right, it should be x/0, with x being pretty small, like 1-5 or so. The y axis should be zero at least most of the time. Same with up/down, just with the values flipped. > It's also difficult to check for reliable output since when having `Input > Events` open, the game stutters so much, it's hard to even move the camera > around to check if the issue appears. Yeah, the debug console doesn't perform too well with high DPI mice. You can alternatively run > sudo libinput debug-events | grep POINTER_MOTION in a terminal -- You are receiving this mail because: You are watching all bug changes.