https://bugs.kde.org/show_bug.cgi?id=479934

Vlad Zahorodnii <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/-/commit/f23e0ef05b
                   |                            |abff4b5f13aa13e6bdcc4447eb3
                   |                            |255
         Resolution|---                         |FIXED
             Status|ASSIGNED                    |RESOLVED

--- Comment #2 from Vlad Zahorodnii <[email protected]> ---
Git commit f23e0ef05babff4b5f13aa13e6bdcc4447eb3255 by Vlad Zahorodnii.
Committed on 18/01/2024 at 15:15.
Pushed by vladz into branch 'master'.

opengl: Correct transformation order in GLTexture::render()

First, the texture-to-buffer transform has to be applied, then the y
axis should be flipped. Doing it vice versa changes the winding order
of rotation transforms.

Also the screenshot plugin uses incorrect render transform. Since
convertFromGLImage() undoes the render target's transform, the color
space transformation pass should use the same transform, not the
inverted one.

M  +1    -1    src/opengl/gltexture.cpp
M  +4    -1    src/plugins/screenshot/screenshot.cpp

https://invent.kde.org/plasma/kwin/-/commit/f23e0ef05babff4b5f13aa13e6bdcc4447eb3255

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