https://bugs.kde.org/show_bug.cgi?id=445485

            Bug ID: 445485
           Summary: QOpenGLShader::link: error: fragment shader uses too
                    many input components (52 > 40)
           Product: plasma-systemmonitor
           Version: 5.23.3
          Platform: Archlinux Packages
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: general
          Assignee: ksysguard-b...@kde.org
          Reporter: retrosharephe...@gmail.com
                CC: ahiems...@heimr.nl, plasma-b...@kde.org
  Target Milestone: ---

Hello,

Since some times, journalctl fill with these error:
> nov. 14 14:24:16 Arch plasmashell[584]: QOpenGLShader::link: error: fragment 
> shader uses too many input components (52 > 40)
> nov. 14 14:24:16 Arch plasmashell[584]: shader compilation failed: 
>                                         "error: fragment shader uses too many 
> input components (52 > 40)\n"
> nov. 14 14:24:16 Arch plasmashell[584]: QOpenGLShader::link: error: fragment 
> shader uses too many input components (52 > 40)
> nov. 14 14:24:16 Arch plasmashell[584]: 
> QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked
> nov. 14 14:24:16 Arch plasmashell[584]: 
> QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked
> nov. 14 14:24:16 Arch plasmashell[584]: 
> QOpenGLShaderProgram::uniformLocation(lineWidth): shader program is not linked
> nov. 14 14:24:16 Arch plasmashell[584]: 
> QOpenGLShaderProgram::uniformLocation(aspect): shader program is not linked
> nov. 14 14:24:16 Arch plasmashell[584]: 
> QOpenGLShaderProgram::uniformLocation(smoothing): shader program is not linked

With
> $ glxinfo | grep version
> server glx version string: 1.4
> client glx version string: 1.4
> GLX version: 1.4
>     Max core profile version: 0.0
>     Max compat profile version: 2.1
>     Max GLES1 profile version: 1.1
>     Max GLES[23] profile version: 2.0
> OpenGL version string: 2.1 Mesa 21.2.5
> OpenGL shading language version string: 1.20
> OpenGL ES profile version string: OpenGL ES 2.0 Mesa 21.2.5
> OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16

It's on VirtualBox VM with 3D acceleration activated.

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