https://bugs.kde.org/show_bug.cgi?id=427080

            Bug ID: 427080
           Summary: Bug : Inconsistent functionality of the line tool
           Product: krita
           Version: 4.4.0-beta1
          Platform: unspecified
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Tools
          Assignee: krita-bugs-n...@kde.org
          Reporter: tgdev...@gmail.com
  Target Milestone: ---

Created attachment 131991
  --> https://bugs.kde.org/attachment.cgi?id=131991&action=edit
Inconsistent line tracing with line tool

SUMMARY
I'm using a Krita plus build version 4.4.1 alpha(git b20cb06)
There's a bug with the line tool.

STEPS TO REPRODUCE
1. Select the line tool either by holding V button or by clicking on the tool
icon.
2. Start painting, trace, then release.
3. Repeat step 2 multiples times to see what happens.

OBSERVED RESULT
Tracing lines is inconsistent. There are typical failures : either only part of
the distance is traced, or nothing happens, even at full pen pressure.

EXPECTED RESULT
Consistent and correct lines traced according to pen pressure and distance
between the starting point and the final point.

OS Version : Windows 10 1909

ADDITIONAL INFORMATION
Krita

 Version: 4.4.1-alpha (git b20cb06)
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
en_US, en, en_US, en, en_US, en
 Hidpi: false

Qt

  Version (compiled): 5.12.9
  Version (loaded): 5.12.9

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.18363
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce GT 640M Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

Hardware Information

  GPU Acceleration: angle
  Memory: 12126 Mb
  Number of Cores: 4
  Swap Location: C:/Users/Yed/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/Yed/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 400
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 1
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 1600x900
                Manufacturer: 
                Model: 
                Refresh Rate: 60

Current Settings

  Current Swap Location: C:/Users/Yed/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 400
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false

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