https://bugs.kde.org/show_bug.cgi?id=387071
Alvin Wong <al...@alvinhc.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|WORKSFORME |--- Status|RESOLVED |REOPENED --- Comment #5 from Alvin Wong <al...@alvinhc.com> --- (I thought it might've been related to coordinates handling with the pixel iterators used in wraparound mode, perhaps with all the division and rounding... but I can't confirm anything.) I just tried this again with a new build using a new file at 1600x1200px and while the performance is indeed way better, the updating of the brush stroke gets all blocky when drawing outside the main canvas. And the weird thing is that after having drawn outside the main canvas, the blocky update remains even when drawing on the main canvas area (which hadn't appeared before drawing outside the main canvas). I don't feel that it's an issue with OpenGL performance, but I'll need to experiment a bit more. Reopening for now... -- You are receiving this mail because: You are watching all bug changes.