https://bugs.kde.org/show_bug.cgi?id=390698

Vlad Zagorodniy <vladz...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |CONFIRMED
     Ever confirmed|0                           |1

--- Comment #24 from Vlad Zagorodniy <vladz...@gmail.com> ---
I fixed the issue with background contrast and blur effect, a bug in
GLRenderTarget::blitFromFramebuffer, and did some semantic changes to
GLRenderTarget::blit* methods.

I pushed my multisampling work to zzag/scene-opengl-multisampling branch.

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