https://bugs.kde.org/show_bug.cgi?id=328987

Andreas Hartmetz <ahartm...@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |ahartm...@gmail.com

--- Comment #18 from Andreas Hartmetz <ahartm...@gmail.com> ---
Most games do, in fact, inhibit power saving. If you have a game running and
open the energy management tray thingie, it will even tell you the name of the
game blocking power saving (unfortunately, most don't bother changing the
default so they are called something like "an SDL application").
AFAIK the power management inhibition is tied to the DBus name of the
application. If the application dies, its DBus name vanishes, and the
inhibition is removed as well.
All these are not reasons against a workaround for sloppily programmed games, I
am just saying that the power management inhibition system works very well when
it is used.

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