https://bugs.kde.org/show_bug.cgi?id=328987
--- Comment #15 from Elvis Angelaccio <elvis.angelac...@kde.org> --- On the other hand, from the Martin's link above the reason why X11 and libinput ignore joysticks seems to be "too much joysticks; no real use case". But I think that idle detection is a valid use case, not every game out there uses modern libraries like SDL. And to have working idle detection we would need a very simple information from xcb/libinput: "joystick unused" vs "something pressed on the joystick". -- You are receiving this mail because: You are watching all bug changes.