https://bugs.kde.org/show_bug.cgi?id=527706
Zamundaaa <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |WAITINGFORINFO CC| |[email protected] Status|REPORTED |NEEDSINFO --- Comment #1 from Zamundaaa <[email protected]> --- Tearing doesn't work on your GPU because of a driver bug (https://gitlab.freedesktop.org/drm/i915/kernel/-/work_items/13834), so buffers are kept by the driver/hardware for a full frame each time they're scanned out. This kind of fps locking can happen in that situation if the app only uses 3 buffers, which doesn't guarantee full frame rate. Mesa sets min image count to 3 though, and apps generally use more than that. Do you set some environment variables to force dxvk or Vulkan to change the image count? -- You are receiving this mail because: You are watching all bug changes.
