https://bugs.kde.org/show_bug.cgi?id=500144

--- Comment #12 from Zamundaaa <xaver.h...@gmail.com> ---
> In addition i have to constantly change the brightness between desktop and 
> games cause 80% is simply why to bright for me in desktop usage. This was not 
> the case in 6.2 and is simply not acceptable imo.
You need to configure the games to fit for the changed brightness capabilities
of what they see as the monitor, not the desktop.

> Is this intended behaviour
Yes. Brightness of all content is adjusted to match the reference luminance /
SDR brightness level.

> Why did the situation change so much between 6.2 and 6.3 ? Imo hdr in 6.2 
> worked perfectly fine already?
It worked OK for games, but not for other applications. This change indeed made
things a bit more confusing for Windows games, but there isn't a lot we can do
about that without making things painful for native Linux applications that
want to make use of HDR.

> Is there anything that can be done to improve the situation?
Godot's HDR support will work well with Wayland and not need you to calibrate
stuff per game, and I hope more game engines follow that example (as they
probably already do the same thing on MacOS)... but for existing Windows games,
you just have to configure them to values that work for your situation.

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