https://bugs.kde.org/show_bug.cgi?id=500144

--- Comment #11 from bugreport...@gmail.com ---
(In reply to Nate Graham from comment #10)
> In Plasma 6.3.2, as is written in the "version fixed in" text field.

The time i asked this question it was not written there, it was added
afterwards .

As 6.3.2 showed up today i did a retest:

My monitor is that one:
https://www.rtings.com/monitor/reviews/dell/alienware-aw3423dwf

KDE Setting:

Max SDR Brightness: 250
Brightness: 40

Situation with Plasma 6.2:

I could set the brightness of my monitor to my preferred value (40% of ~250
nits max fullscreen brightness) and was able to adjust the whitepoint setting
in game (dead island 2) which mentioned 950 (which is basically matching the
monitors 2% sustained peak brightness).

Situation with Plasma 6.3.2:

As long as i keep my  brightness value to 40%, the in game whitepoint setting
needs to be adjust to ~ 1950.
To achieve basically the same situation like it was in 6.2 i have to set the
brightness to 80% which sadly causes the ABL to jump in.
In addition i have to constantly change the brightness between desktop and
games cause 80% is simply why to bright for me in desktop usage. This was not
the case in 6.2 and is simply not acceptable imo.

Therefore a few questions show up:

1. Is this intended behaviour (i was reading in another issue that brightness
needs to be  set to 203 nits (which would match with the 80% of 250) so that
hdr works correctly with expected brightness ? ) ?
2. Why did the situation change so much between 6.2 and 6.3 ? Imo hdr in 6.2
worked perfectly fine already. ?
3. Is there anything that can be done to improve the situation ?

As HDR is constantly changing in KDE, it would be heavily appreciated to get
some explanation on how it works and how settings need to be done based on
monitor values to achieve the best possible outcome.

Many thx !

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