https://bugs.kde.org/show_bug.cgi?id=356938

--- Comment #10 from Thomas Lübking <thomas.luebk...@gmail.com> ---
(In reply to AnAkkk from comment #9)
> Running everything on the nvidia GPU isn't really a solution

I rather meant "for a test" - to see whether it's optimus related reg.
management of multiple contexts.

> I am seeing the same behaviour as in bug #356366, if I click on the CS GO
> window to come back from the ALT-TAB, I get the bug, but if I hover some
> other icon on the task bar (like Dolphin) and use ALT-TAB to get back
> in-game, I don't have the bug.

Hovering will likely get you a tooltip (becoming the active plasmashell
context) and when switching, the tooltip closes (and the active/dominant
context becomes the game)

> I went to kwin window rules, but I can't find any option to block
> compositing for the window. Or maybe it's called differently here?

Last tab (appearance and fixes), last item "block compositing" (I've
unfortunately no idea how it's called in the french translation)

> __GL_THREADED_OPTIMIZATIONS=1 is set in the game launch script by default in

While __GL_THREADED_OPTIMIZATIONS should get you a benefit on multicore
systems, I doubt it has actual impact on multicore rendering (which should work
just as much)

Also I meant "for trying impact" - and you'd still rather get superior
rendering compared to the present situation (if that has impact on the problem,
we don't yet know the actual problem - except for maybe trouble on GL context
management; apparently it's not limited to optimus - the other bug is iirc on
fglrx)

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