https://bugs.kde.org/show_bug.cgi?id=356938
Thomas Lübking <thomas.luebk...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.kde.org/show_b | |ug.cgi?id=356366 Product|kwin |plasmashell Assignee|kwin-bugs-n...@kde.org |k...@davidedmundson.co.uk Target Milestone|--- |1.0 Component|general |general CC| |bhus...@gmail.com, | |plasma-b...@kde.org, | |thomas.luebk...@gmail.com --- Comment #6 from Thomas Lübking <thomas.luebk...@gmail.com> --- Sounds indeed like an exact duplicate, but on different HW/driver. Try to export __GL_YIELD="NOTHING" for the game, but since plasmashell will likely run on the intel chip as well, that *should* not be too troublesome. It will rather be because of the optimus pipe being blocked on the intel side because of "things plasmashell does in its opengl context™" As a quick solution for the WE, simply pkill -SIGTOP plasmashell # run game pkill -CONT plasmashell would hopefully do? Alternatively, can you disable optimus and run the nvidia GPU exclusively, resp. only optirun palsmashell as well (maybe it does better on switching/sharing active contexts)? -- You are receiving this mail because: You are watching all bug changes.