Stefan, for future reference can you send the linestring, and the viewport which causes the problem?
Stefan Steiniger wrote: > mhm.. ok, so I would guess the problem is related to the size of the > geometries and its drawing? > I recently had a problem - drawing a linestring that consisted of more > than 1000 points. I couldn't do anything for 20-30 seconds on MS Vista, > my XP was a bit faster. However, the problem solved when I connected the > 1000 points with linestrings that have only a start and endpoint, i.e. > instead of drawing 1 linestring a had to draw now 500, but here the 500 > lines could be drawn one after each other, and everything is done within > 2-3 seconds (instead of 20 secs) > > (if Larry wants to test, I can send that linestring?) > > however, I am not sure why working with the 1000 points linestring is so > slow (i.e. does paint make some tests?) > > stefan > > luca marletta wrote: > >> luca marletta >> www.beopen.it >> >> >> >> On Fri, Feb 19, 2010 at 5:42 PM, Larry Becker <becker.la...@gmail.com> wrote: >> >>> Hi luca, >>> >>> When you try to select features, does the status bar quickly show your >>> selection count, even though no selection handles appear? >>> >>> If not, this explains why the right click menu is not appearing. It needs >>> selection information to enable or disable options. >>> >> Larry, no I had not much problem with showing selection count, is anyway >> quick. >> >> I noticed an important stuff. >> >> May dataset is full of large and aggregated geometry and in this case >> I guess geometry index can not much help. >> >> If I explode all, I reduce the delay a lot. >> >> luca >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Jump-pilot-devel mailing list >> Jump-pilot-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel >> > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Jump-pilot-devel mailing list > Jump-pilot-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > > -- Martin Davis Senior Technical Architect Refractions Research, Inc. (250) 383-3022 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel