Stefan, for future reference can you send the linestring, and the 
viewport which causes the problem?

Stefan Steiniger wrote:
> mhm.. ok, so I would guess the problem is related to the size of the 
> geometries and its drawing?
> I recently had a problem - drawing a linestring that consisted of more 
> than 1000 points. I couldn't do anything for 20-30 seconds on MS Vista, 
> my XP was a bit faster. However, the problem solved when I connected the 
> 1000 points with linestrings that have only a start and endpoint, i.e. 
> instead of drawing 1 linestring a had to draw now 500, but here the 500 
> lines could be drawn one after each other, and everything is done within 
> 2-3 seconds (instead of 20 secs)
>
> (if Larry wants to test, I can send that linestring?)
>
> however, I am not sure why working with the 1000 points linestring is so 
> slow (i.e. does paint make some tests?)
>
> stefan
>
> luca marletta wrote:
>   
>> luca marletta
>> www.beopen.it
>>
>>
>>
>> On Fri, Feb 19, 2010 at 5:42 PM, Larry Becker <becker.la...@gmail.com> wrote:
>>     
>>> Hi luca,
>>>
>>>   When you try to select features, does the status bar quickly show your
>>> selection count, even though no selection handles appear?
>>>
>>>   If not, this explains why the right click menu is not appearing.  It needs
>>> selection information to enable or disable options.
>>>       
>> Larry, no I had not much problem with showing selection count, is anyway 
>> quick.
>>
>> I noticed an important stuff.
>>
>> May dataset is full of large and aggregated geometry and in this case
>> I guess geometry index can not much help.
>>
>> If I explode all, I reduce the delay a lot.
>>
>> luca
>>
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>
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-- 
Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022


------------------------------------------------------------------------------
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Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
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http://p.sf.net/sfu/intel-sw-dev
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