Hi,

Thanks Larry, fixed.
I had a quick look to check if I could do it myself, but for a few 
weeks, I've just enough time to test your many improvments ;-)

Michaël

Larry Becker a écrit :
> Good catch!  I had some obvious cut and paste errors.  I should be 
> fixed now.
>
> Larry
>
> 2010/2/19 Michaël Michaud <michael.mich...@free.fr 
> <mailto:michael.mich...@free.fr>>
>
>     Larry Becker a écrit :
>     > @Michaël, Selection Renderer's Paint now returns immediately with
>     > passed geometry's envelope doesn't intersect viewport.  This should
>     > speed up your test case for high zooms significantly.
>     Excellent ! It is much faster now in my test case.
>     Could this one be a side effect : each time I zoom or pan around my
>     selection, there is now a small yellow square appearing somewhere
>     in the
>     window, inside or outside a selected feature (not on a coordinate). It
>     seems to appear at random place inside the viewport. Maybe related to
>     the previous place of a coordinate.
>
>
>
>     Michaël
>     >
>     > @Sunburned, your proposal for skipping very small text labels sounds
>     > reasonable.  In practice, unless text is not scaled with the zoom
>     > level or attribute, we could probably skip rendering it at a
>     fixed scale.
>     >
>     > Larry
>     >
>     > On Fri, Feb 19, 2010 at 4:27 PM, Sunburned Surveyor
>     > <sunburned.surve...@gmail.com
>     <mailto:sunburned.surve...@gmail.com>
>     <mailto:sunburned.surve...@gmail.com
>     <mailto:sunburned.surve...@gmail.com>>>
>     > wrote:
>     >
>     >     Good job Larry! You identified our problem and another of other
>     >     possible rendering improvements along the way!
>     >
>     >     Maybe it would be worth skipping text labels that we know aren't
>     >     visible at the current scale, even if min rendering scale
>     isn't set by
>     >     the user.
>     >
>     >     The Sunburned Surveyor
>     >
>     >     On Fri, Feb 19, 2010 at 1:41 PM, Larry Becker
>     >     <becker.la...@gmail.com <mailto:becker.la...@gmail.com>
>     <mailto:becker.la...@gmail.com <mailto:becker.la...@gmail.com>>>
>     wrote:
>     >     > OK, wow.  It just takes that long to render a lot of text that
>     >     is too small
>     >     > to see.  So there is no real problem here, at least one that
>     >     can't be solved
>     >     > with the Scale tab of Change Styles.
>     >     >
>     >     > Hmm,  I'll wait for luca's reply.
>     >     >
>     >     >
>     >     > On Fri, Feb 19, 2010 at 3:35 PM, Larry Becker
>     >     <becker.la...@gmail.com <mailto:becker.la...@gmail.com>
>     <mailto:becker.la...@gmail.com <mailto:becker.la...@gmail.com>>>
>     >     > wrote:
>     >     >>
>     >     >> I'm homing in on the problem.  I've determined it only occurs
>     >     when a layer
>     >     >> has labeling turned on.
>     >     >>
>     >     >> @luca, can you confirm this?
>     >     >>
>     >     >> Larry
>     >     >>
>     >     >> On Fri, Feb 19, 2010 at 3:26 PM, Larry Becker
>     >     <becker.la...@gmail.com <mailto:becker.la...@gmail.com>
>     <mailto:becker.la...@gmail.com <mailto:becker.la...@gmail.com>>>
>     >     >> wrote:
>     >     >>>
>     >     >>> HI Michaël,
>     >     >>>
>     >     >>> Your hypothesis about selection painting is correct.
>      The call to
>     >     >>> StyleUtil.paint in AbstractSelectionRender is unconditional.
>     >     Only the
>     >     >>> handle painting is optimized for the viewport.  I'm not sure
>     >     how important
>     >     >>> it is to optimize this, but let's put it off until after the
>     >     redundant
>     >     >>> rendering is solved.
>     >     >>>
>     >     >>> regards,
>     >     >>> Larry
>     >     >>>
>     >     >>> On Fri, Feb 19, 2010 at 3:15 PM, Larry Becker
>     >     <becker.la...@gmail.com <mailto:becker.la...@gmail.com>
>     <mailto:becker.la...@gmail.com <mailto:becker.la...@gmail.com>>>
>     >     >>> wrote:
>     >     >>>>
>     >     >>>> Let's not get distracted trying to optimize redraw.  The
>     >     problem I'm
>     >     >>>> seeing occurs AFTER redraw is complete.
>     >     >>>>
>     >     >>>> I've done several more tests and have determined that the
>     >     RenderManager
>     >     >>>> Timer event is not stopping after the panel is visually
>     >     redrawn.  This
>     >     >>>> occurs no matter how large the dataset is, but is more
>     >     noticeable for large
>     >     >>>> ones.  No clue yet why this is happening.
>     >     >>>>
>     >     >>>> Larry
>     >     >>>>
>     >     >>>> On Fri, Feb 19, 2010 at 3:11 PM, Larry Becker
>     >     <becker.la...@gmail.com <mailto:becker.la...@gmail.com>
>     <mailto:becker.la...@gmail.com <mailto:becker.la...@gmail.com>>>
>     >     >>>> wrote:
>     >     >>>>>
>     >     >>>>> OJ is optimized to only draw items that intersect the
>     viewport.
>     >     >>>>> Unfortunately, it takes work to determine which are which.
>     >     >>>>>
>     >     >>>>> Larry
>     >     >>>>>
>     >     >>>>> On Fri, Feb 19, 2010 at 3:09 PM, Sunburned Surveyor
>     >     >>>>> <sunburned.surve...@gmail.com
>     <mailto:sunburned.surve...@gmail.com>
>     >     <mailto:sunburned.surve...@gmail.com
>     <mailto:sunburned.surve...@gmail.com>>> wrote:
>     >     >>>>>>
>     >     >>>>>> Michael wrote: "It seems that selection rendering do not
>     >     limit the
>     >     >>>>>> rendering to the
>     >     >>>>>> viewport (for high zoom
>     >     >>>>>> rendering is slow, and periods where features are
>     drawn on
>     >     screen
>     >     >>>>>> alternate with periods where nothing happen)"
>     >     >>>>>>
>     >     >>>>>> Does this mean we could speed things up by only painting
>     >     the selected
>     >     >>>>>> features within the viewport window? If we think this
>     would
>     >     help I can
>     >     >>>>>> take a peek at the code.
>     >     >>>>>>
>     >     >>>>>> Landon
>     >     >>>>>>
>     >     >>>>>> 2010/2/19 Michaël Michaud <michael.mich...@free.fr
>     <mailto:michael.mich...@free.fr>
>     >     <mailto:michael.mich...@free.fr
>     <mailto:michael.mich...@free.fr>>>:
>     >     >>>>>> > Hi,
>     >     >>>>>> >
>     >     >>>>>> > I can't help much as I did not notice any problem with
>     >     selection and
>     >     >>>>>> > zoom features.
>     >     >>>>>> > I have a little regret about the delay after zooming as
>     >     the zoom is
>     >     >>>>>> > very
>     >     >>>>>> > fast but I have to wait a little 0.7s to see the new
>     >     vector drawing.
>     >     >>>>>> >
>     >     >>>>>> > About selection and zoom / unzoom with a huge dataset,
>     >     here are my
>     >     >>>>>> > figures
>     >     >>>>>> > intel core i7 / 64 bits windows vista but used with
>     a 32
>     >     bit version
>     >     >>>>>> > of java
>     >     >>>>>> >
>     >     >>>>>> > dataset : 177 545 features, 31 901 665 points
>     >     >>>>>> > selection : 43217 features, 4 850 086 points (max = 57
>     >     398 points
>     >     >>>>>> > for
>     >     >>>>>> > one feature)
>     >     >>>>>> >
>     >     >>>>>> > redraw for
>     >     >>>>>> >
>     >     >>>>>> > very low zoom  : 14 s + 6 s for selection
>     >     >>>>>> >     low zoom  :  8 s + 27 s for selection
>     >     >>>>>> >  medium zoom  :  8 s + 35 s for selection
>     >     >>>>>> >    high zoom  :  8 s + 48 s for selection
>     >     >>>>>> > very high zoom : 15 s + 51 s for selection
>     >     >>>>>> >
>     >     >>>>>> > (very unprecise measure, but enough to make hypothesis)
>     >     >>>>>> >
>     >     >>>>>> >
>     >     >>>>>> > It seems that renderer optimization is very
>     efficient for
>     >     both
>     >     >>>>>> > unselected features and selected features
>     >     >>>>>> > (optimizer draws only points separated by one pixel or
>     >     so) as we can
>     >     >>>>>> > see
>     >     >>>>>> > that very low zoom is very fast
>     >     >>>>>> >
>     >     >>>>>> > It seems that selection rendering do not limit the
>     >     rendering to the
>     >     >>>>>> > viewport (for high zoom
>     >     >>>>>> > rendering is slow, and periods where features are drawn
>     >     on screen
>     >     >>>>>> > alternate with periods where nothing happen)
>     >     >>>>>> >
>     >     >>>>>> > Just hypothesis. Hope that helps.
>     >     >>>>>> >
>     >     >>>>>> > Michaël
>     >     >>>>>> >
>     >     >>>>>> >
>     >     >>>>>> > Larry Becker a écrit :
>     >     >>>>>> >> Interesting results.   However, on a hunch, I did
>     a test
>     >     with even
>     >     >>>>>> >> more interesting results.  On Windows, open Task
>     Manager
>     >     and watch
>     >     >>>>>> >> the
>     >     >>>>>> >> CPU Usage while OJ renders a large dataset.  After the
>     >     rendering is
>     >     >>>>>> >> visually complete, OJ continues to use CPU cycles for
>     >     much longer -
>     >     >>>>>> >> almost a minute in my test.  After the CPU Usage
>     finally
>     >     drops,
>     >     >>>>>> >> selection feedback starts working.
>     >     >>>>>> >>
>     >     >>>>>> >> This is might be an indication that multiple
>     redundant layer
>     >     >>>>>> >> redraws
>     >     >>>>>> >> are occurring.  Since selection feedback is drawn
>     last,
>     >     it must
>     >     >>>>>> >> wait
>     >     >>>>>> >> for all of this to finish.  I don't have any ideas
>     as to
>     >     what might
>     >     >>>>>> >> be
>     >     >>>>>> >> causing this, does anyone else?
>     >     >>>>>> >>
>     >     >>>>>> >> regards,
>     >     >>>>>> >> Larry
>     >     >>>>>> >>
>     >     >>>>>> >> On Fri, Feb 19, 2010 at 11:40 AM, Stefan Steiniger
>     >     >>>>>> >> <sst...@geo.uzh.ch <mailto:sst...@geo.uzh.ch>
>     <mailto:sst...@geo.uzh.ch <mailto:sst...@geo.uzh.ch>>
>     >     >>>>>> >> <mailto:sst...@geo.uzh.ch
>     <mailto:sst...@geo.uzh.ch> <mailto:sst...@geo.uzh.ch
>     <mailto:sst...@geo.uzh.ch>>>>
>     >     wrote:
>     >     >>>>>> >>
>     >     >>>>>> >>     mhm.. ok, so I would guess the problem is
>     related to
>     >     the size
>     >     >>>>>> >> of the
>     >     >>>>>> >>     geometries and its drawing?
>     >     >>>>>> >>     I recently had a problem - drawing a
>     linestring that
>     >     consisted
>     >     >>>>>> >> of more
>     >     >>>>>> >>     than 1000 points. I couldn't do anything for 20-30
>     >     seconds on
>     >     >>>>>> >> MS
>     >     >>>>>> >>     Vista,
>     >     >>>>>> >>     my XP was a bit faster. However, the problem
>     solved
>     >     when I
>     >     >>>>>> >>     connected the
>     >     >>>>>> >>     1000 points with linestrings that have only a
>     start and
>     >     >>>>>> >> endpoint, i.e.
>     >     >>>>>> >>     instead of drawing 1 linestring a had to draw now
>     >     500, but here
>     >     >>>>>> >>     the 500
>     >     >>>>>> >>     lines could be drawn one after each other, and
>     >     everything is
>     >     >>>>>> >> done
>     >     >>>>>> >>     within
>     >     >>>>>> >>     2-3 seconds (instead of 20 secs)
>     >     >>>>>> >>
>     >     >>>>>> >>     (if Larry wants to test, I can send that
>     linestring?)
>     >     >>>>>> >>
>     >     >>>>>> >>     however, I am not sure why working with the
>     1000 points
>     >     >>>>>> >> linestring
>     >     >>>>>> >>     is so
>     >     >>>>>> >>     slow (i.e. does paint make some tests?)
>     >     >>>>>> >>
>     >     >>>>>> >>     stefan
>     >     >>>>>> >>
>     >     >>>>>> >>     luca marletta wrote:
>     >     >>>>>> >>     > luca marletta
>     >     >>>>>> >>     > www.beopen.it <http://www.beopen.it>
>     <http://www.beopen.it>
>     >     <http://www.beopen.it>
>     >     >>>>>> >>     >
>     >     >>>>>> >>     >
>     >     >>>>>> >>     >
>     >     >>>>>> >>     > On Fri, Feb 19, 2010 at 5:42 PM, Larry Becker
>     >     >>>>>> >>     <becker.la...@gmail.com
>     <mailto:becker.la...@gmail.com>
>     >     <mailto:becker.la...@gmail.com
>     <mailto:becker.la...@gmail.com>> <mailto:becker.la...@gmail.com
>     <mailto:becker.la...@gmail.com>
>     >     <mailto:becker.la...@gmail.com
>     <mailto:becker.la...@gmail.com>>>> wrote:
>     >     >>>>>> >>     >> Hi luca,
>     >     >>>>>> >>     >>
>     >     >>>>>> >>     >>   When you try to select features, does the
>     >     status bar
>     >     >>>>>> >> quickly
>     >     >>>>>> >>     show your
>     >     >>>>>> >>     >> selection count, even though no selection
>     handles
>     >     appear?
>     >     >>>>>> >>     >>
>     >     >>>>>> >>     >>   If not, this explains why the right click
>     menu
>     >     is not
>     >     >>>>>> >>     appearing.  It needs
>     >     >>>>>> >>     >> selection information to enable or disable
>     options.
>     >     >>>>>> >>     >
>     >     >>>>>> >>     > Larry, no I had not much problem with showing
>     >     selection
>     >     >>>>>> >> count,
>     >     >>>>>> >>     is anyway quick.
>     >     >>>>>> >>     >
>     >     >>>>>> >>     > I noticed an important stuff.
>     >     >>>>>> >>     >
>     >     >>>>>> >>     > May dataset is full of large and aggregated
>     >     geometry and in
>     >     >>>>>> >> this
>     >     >>>>>> >>     case
>     >     >>>>>> >>     > I guess geometry index can not much help.
>     >     >>>>>> >>     >
>     >     >>>>>> >>     > If I explode all, I reduce the delay a lot.
>     >     >>>>>> >>     >
>     >     >>>>>> >>     > luca
>     >     >>>>>> >>     >
>     >     >>>>>> >>     >
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >    
>     
> ------------------------------------------------------------------------------
>     >     >>>>>> >>     > Download Intel&#174; Parallel Studio Eval
>     >     >>>>>> >>     > Try the new software tools for yourself. Speed
>     >     compiling,
>     >     >>>>>> >> find bugs
>     >     >>>>>> >>     > proactively, and fine-tune applications for
>     parallel
>     >     >>>>>> >> performance.
>     >     >>>>>> >>     > See why Intel Parallel Studio got high marks
>     >     during beta.
>     >     >>>>>> >>     > http://p.sf.net/sfu/intel-sw-dev
>     >     >>>>>> >>     > _______________________________________________
>     >     >>>>>> >>     > Jump-pilot-devel mailing list
>     >     >>>>>> >>     > Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     >>>>>> >>     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>>
>     >     >>>>>> >>     >
>     >     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >    
>     
> ------------------------------------------------------------------------------
>     >     >>>>>> >>     Download Intel&#174; Parallel Studio Eval
>     >     >>>>>> >>     Try the new software tools for yourself. Speed
>     >     compiling, find
>     >     >>>>>> >> bugs
>     >     >>>>>> >>     proactively, and fine-tune applications for
>     parallel
>     >     >>>>>> >> performance.
>     >     >>>>>> >>     See why Intel Parallel Studio got high marks
>     during
>     >     beta.
>     >     >>>>>> >>     http://p.sf.net/sfu/intel-sw-dev
>     >     >>>>>> >>     _______________________________________________
>     >     >>>>>> >>     Jump-pilot-devel mailing list
>     >     >>>>>> >>     Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     >>>>>> >>     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>>
>     >     >>>>>> >>
>     >     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >     >>>>>> >> --
>     >     >>>>>> >> Larry Becker
>     >     >>>>>> >> Integrated Systems Analysts, Inc.
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >    
>     ------------------------------------------------------------------------
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >    
>     
> ------------------------------------------------------------------------------
>     >     >>>>>> >> Download Intel&#174; Parallel Studio Eval
>     >     >>>>>> >> Try the new software tools for yourself. Speed
>     >     compiling, find bugs
>     >     >>>>>> >> proactively, and fine-tune applications for parallel
>     >     performance.
>     >     >>>>>> >> See why Intel Parallel Studio got high marks
>     during beta.
>     >     >>>>>> >> http://p.sf.net/sfu/intel-sw-dev
>     >     >>>>>> >>
>     >     >>>>>> >>
>     >    
>     ------------------------------------------------------------------------
>     >     >>>>>> >>
>     >     >>>>>> >> _______________________________________________
>     >     >>>>>> >> Jump-pilot-devel mailing list
>     >     >>>>>> >> Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     >>>>>> >>
>     >     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >     >>>>>> >>
>     >     >>>>>> >
>     >     >>>>>> >
>     >     >>>>>> >
>     >     >>>>>> >
>     >    
>     
> ------------------------------------------------------------------------------
>     >     >>>>>> > Download Intel&#174; Parallel Studio Eval
>     >     >>>>>> > Try the new software tools for yourself. Speed
>     compiling,
>     >     find bugs
>     >     >>>>>> > proactively, and fine-tune applications for parallel
>     >     performance.
>     >     >>>>>> > See why Intel Parallel Studio got high marks during
>     beta.
>     >     >>>>>> > http://p.sf.net/sfu/intel-sw-dev
>     >     >>>>>> > _______________________________________________
>     >     >>>>>> > Jump-pilot-devel mailing list
>     >     >>>>>> > Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     >>>>>> >
>     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >     >>>>>> >
>     >     >>>>>>
>     >     >>>>>>
>     >     >>>>>>
>     >    
>     
> ------------------------------------------------------------------------------
>     >     >>>>>> Download Intel&#174; Parallel Studio Eval
>     >     >>>>>> Try the new software tools for yourself. Speed compiling,
>     >     find bugs
>     >     >>>>>> proactively, and fine-tune applications for parallel
>     >     performance.
>     >     >>>>>> See why Intel Parallel Studio got high marks during beta.
>     >     >>>>>> http://p.sf.net/sfu/intel-sw-dev
>     >     >>>>>> _______________________________________________
>     >     >>>>>> Jump-pilot-devel mailing list
>     >     >>>>>> Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     >>>>>>
>     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >     >>>>>
>     >     >>>>>
>     >     >>>>>
>     >     >>>>> --
>     >     >>>>> Larry Becker
>     >     >>>>> Integrated Systems Analysts, Inc.
>     >     >>>>
>     >     >>>>
>     >     >>>>
>     >     >>>> --
>     >     >>>> Larry Becker
>     >     >>>> Integrated Systems Analysts, Inc.
>     >     >>>
>     >     >>>
>     >     >>>
>     >     >>> --
>     >     >>> Larry Becker
>     >     >>> Integrated Systems Analysts, Inc.
>     >     >>
>     >     >>
>     >     >>
>     >     >> --
>     >     >> Larry Becker
>     >     >> Integrated Systems Analysts, Inc.
>     >     >
>     >     >
>     >     >
>     >     > --
>     >     > Larry Becker
>     >     > Integrated Systems Analysts, Inc.
>     >     >
>     >     >
>     >    
>     
> ------------------------------------------------------------------------------
>     >     > Download Intel&#174; Parallel Studio Eval
>     >     > Try the new software tools for yourself. Speed compiling,
>     find bugs
>     >     > proactively, and fine-tune applications for parallel
>     performance.
>     >     > See why Intel Parallel Studio got high marks during beta.
>     >     > http://p.sf.net/sfu/intel-sw-dev
>     >     > _______________________________________________
>     >     > Jump-pilot-devel mailing list
>     >     > Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >     >
>     >     >
>     >
>     >    
>     
> ------------------------------------------------------------------------------
>     >     Download Intel&#174; Parallel Studio Eval
>     >     Try the new software tools for yourself. Speed compiling,
>     find bugs
>     >     proactively, and fine-tune applications for parallel
>     performance.
>     >     See why Intel Parallel Studio got high marks during beta.
>     >     http://p.sf.net/sfu/intel-sw-dev
>     >     _______________________________________________
>     >     Jump-pilot-devel mailing list
>     >     Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     >     <mailto:Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>>
>     >     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >
>     >
>     >
>     >
>     > --
>     > Larry Becker
>     > Integrated Systems Analysts, Inc.
>     >
>     ------------------------------------------------------------------------
>     >
>     >
>     
> ------------------------------------------------------------------------------
>     > Download Intel&#174; Parallel Studio Eval
>     > Try the new software tools for yourself. Speed compiling, find bugs
>     > proactively, and fine-tune applications for parallel performance.
>     > See why Intel Parallel Studio got high marks during beta.
>     > http://p.sf.net/sfu/intel-sw-dev
>     >
>     ------------------------------------------------------------------------
>     >
>     > _______________________________________________
>     > Jump-pilot-devel mailing list
>     > Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>     >
>
>
>     
> ------------------------------------------------------------------------------
>     Download Intel&#174; Parallel Studio Eval
>     Try the new software tools for yourself. Speed compiling, find bugs
>     proactively, and fine-tune applications for parallel performance.
>     See why Intel Parallel Studio got high marks during beta.
>     http://p.sf.net/sfu/intel-sw-dev
>     _______________________________________________
>     Jump-pilot-devel mailing list
>     Jump-pilot-devel@lists.sourceforge.net
>     <mailto:Jump-pilot-devel@lists.sourceforge.net>
>     https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>
>
>
>
> -- 
> Larry Becker
> Integrated Systems Analysts, Inc.
> ------------------------------------------------------------------------
>
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> ------------------------------------------------------------------------
>
> _______________________________________________
> Jump-pilot-devel mailing list
> Jump-pilot-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>   


------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Jump-pilot-devel mailing list
Jump-pilot-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel

Reply via email to