Oh, contrary to FireRender, FireRay seems to only have a C++ API...
There's also https://github.com/JuliaGeometry/GeometricalPredicates.jl
and https://github.com/JuliaGeometry/TriangleIntersect.jl, though!


Am Freitag, 25. März 2016 14:54:01 UTC+1 schrieb jw3126:
>
> I need to do things like building a simple geometry which consists of a 
> few polygons, cylinders, spheres and calculate if/where rays hit these 
> objects.
>
> Is there some julia library which does this already? Or some easy to wrap 
> C/Fortran library? Any suggestions?
> I would prefer a solution, which does not depend on vectorization, but can 
> be called efficiently as part of a loop, one ray at a time.
>

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