Oh, contrary to FireRender, FireRay seems to only have a C++ API... There's also https://github.com/JuliaGeometry/GeometricalPredicates.jl and https://github.com/JuliaGeometry/TriangleIntersect.jl, though!
Am Freitag, 25. März 2016 14:54:01 UTC+1 schrieb jw3126: > > I need to do things like building a simple geometry which consists of a > few polygons, cylinders, spheres and calculate if/where rays hit these > objects. > > Is there some julia library which does this already? Or some easy to wrap > C/Fortran library? Any suggestions? > I would prefer a solution, which does not depend on vectorization, but can > be called efficiently as part of a loop, one ray at a time. >
