The handsets use their own client versions which connect to the servers at the backend - however, cheating was a concern at first but we've implemented a system that passes access keys to the client when they first log in and use it for future access calls. The key is associated with the device, so if they use it on another device it won't work.
We've used a similar system with KingdomGame (KingdomGame.net, which (for reference) only uses a very small amount of Jquery for implementation of some AJAX and styles) and have found it to be secure for the last.. ooh.. eight months or so :) Regards, Paul On May 28, 11:45 am, "ryan.j" <ryan.joyce...@googlemail.com> wrote: > i am curious though - assuming you've got the CPU utilization down to > something the handsets can cope with, is cheating not a concern > because of the open nature of client-side script?