zhijiangW commented on a change in pull request #11515: [FLINK-16744][task] 
implement channel state persistence for unaligned checkpoints
URL: https://github.com/apache/flink/pull/11515#discussion_r403487299
 
 

 ##########
 File path: 
flink-runtime/src/main/java/org/apache/flink/runtime/checkpoint/channel/ChannelStateWriterImpl.java
 ##########
 @@ -0,0 +1,225 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flink.runtime.checkpoint.channel;
+
+import org.apache.flink.annotation.Internal;
+import org.apache.flink.runtime.checkpoint.CheckpointOptions;
+import org.apache.flink.runtime.io.network.buffer.Buffer;
+import org.apache.flink.runtime.state.CheckpointStorageWorkerView;
+import org.apache.flink.runtime.state.CheckpointStreamFactory;
+import org.apache.flink.util.Preconditions;
+
+import org.slf4j.Logger;
+import org.slf4j.LoggerFactory;
+
+import javax.annotation.concurrent.ThreadSafe;
+
+import java.util.Map;
+import java.util.concurrent.ArrayBlockingQueue;
+import java.util.concurrent.BlockingQueue;
+import java.util.concurrent.ConcurrentHashMap;
+
+import static 
org.apache.flink.runtime.checkpoint.channel.ChannelStateWriteRequest.completeInput;
+import static 
org.apache.flink.runtime.checkpoint.channel.ChannelStateWriteRequest.completeOutput;
+import static 
org.apache.flink.runtime.checkpoint.channel.ChannelStateWriteRequest.write;
+
+/**
+ * {@link ChannelStateWriter} implemented using
+ * {@link CheckpointStreamFactory.CheckpointStateOutputStream 
CheckpointStateOutputStreams}. Internally, it has
+ * <ul>
+ * <li>one stream per checkpoint; having multiple streams would mean more 
files written and more connections opened
+ * (and more latency on restore)</li>
+ * <li>one thread; having multiple threads means more connections, couples 
with the implementation and increases complexity</li>
+ * </ul>
+ */
+@Internal
+@ThreadSafe
+public class ChannelStateWriterImpl implements ChannelStateWriter {
+
+       private static final Logger LOG = 
LoggerFactory.getLogger(ChannelStateWriterImpl.class);
+       private static final int DEFAULT_HANDOVER_CAPACITY = 10;
+       private static final int DEFAULT_MAX_CHECKPOINTS = 5; // currently, 
only single in-flight checkpoint is supported
+
+       private class ProcessRequestsLoop implements Runnable {
+               private final ChannelStateWriteRequestProcessor 
requestProcessor;
+
+               private ProcessRequestsLoop(int maxCheckpoints, 
CheckpointStorageWorkerView streamFactoryFactory, ChannelStateSerializer 
serializer) {
+                       this.requestProcessor = new 
ChannelStateWriteRequestProcessor(maxCheckpoints, streamFactoryFactory, 
serializer);
+               }
+
+               @Override
+               public void run() {
+                       try {
+                               loop();
+                       } catch (Exception ex) {
+                               thrown = ex;
+                       } finally {
+                               handover.clear();
+                               requestProcessor.cleanup(thrown != null ? 
thrown : new RuntimeException("loop terminated, isRunning: " + isRunning));
+                       }
+                       LOG.debug("loop terminated");
+               }
+
+               private void loop() throws Exception {
+                       while (isRunning || !handover.isEmpty()) {
+                               try {
+                                       
requestProcessor.processRequest(handover.take());
+                               } catch (InterruptedException e) {
+                                       if (isRunning || !handover.isEmpty()) {
+                                               LOG.info("interrupted while 
waiting for an item (continue waiting)", e);
+                                       } else {
+                                               
Thread.currentThread().interrupt();
+                                               return;
+                                       }
+                               }
+                       }
+               }
+       }
+
+       private final Thread asyncWriter;
+       private final BlockingQueue<ChannelStateWriteRequest> handover;
 
 Review comment:
   Thanks for sharing your thoughts. Actually I only thought of the benefits of 
resource limitation for bounded queue before.
   
   Do you concerning that the network buffer to be exhausted or run out of 
memory by unbounded queue I f I understand correctly? If so, I guess this hurt 
might be less worse than blocking the netty thread for two reasons:
   
   - If one netty thread is blocked, it might block multiple input channels 
receiving following data, then it might even delay the barrier alignment, based 
on the truth that one netty thread wouold serve for multiple input channels 
data transport.
   
   - If one netty thread is blocked, it does not alway mean that the left 
buffer memory can be better used by other channels. For exclusive buffers 
per-channel, it can only be used by current blocked netty thread for receiving 
data. For floating buffers among all the channels, if they were already 
requested away by the current blocked netty thread, they can not returned back 
to be used by other active netty threads. It can only avoid requesting more 
floating buffers by current blocked netty thread, but it is not determined 
behavior.
   
   So if there are no concerns for additional memory overhead caused by 
unbounded queue and it is also easy to adjust, then i prefer to unblocking 
option. Otherwise we can lift the default size for bounded size and further 
convert to unbounded queue if finding serious problems in production future. 
But I am not quite sure whether the blocking impact can be easily found in 
practice.

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