gaoyunhaii commented on a change in pull request #7368: [FLINK-10742][network] Let Netty use Flink's buffers directly in credit-based mode URL: https://github.com/apache/flink/pull/7368#discussion_r376829490
########## File path: flink-runtime/src/main/java/org/apache/flink/runtime/io/network/netty/ZeroCopyNettyMessageDecoder.java ########## @@ -0,0 +1,280 @@ +/* + * Licensed to the Apache Software Foundation (ASF) under one + * or more contributor license agreements. See the NOTICE file + * distributed with this work for additional information + * regarding copyright ownership. The ASF licenses this file + * to you under the Apache License, Version 2.0 (the + * "License"); you may not use this file except in compliance + * with the License. You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.apache.flink.runtime.io.network.netty; + +import org.apache.flink.runtime.io.network.buffer.Buffer; +import org.apache.flink.shaded.netty4.io.netty.buffer.ByteBuf; +import org.apache.flink.shaded.netty4.io.netty.channel.ChannelHandlerContext; +import org.apache.flink.shaded.netty4.io.netty.channel.ChannelInboundHandlerAdapter; + +import static org.apache.flink.runtime.io.network.netty.NettyMessage.FRAME_HEADER_LENGTH; +import static org.apache.flink.runtime.io.network.netty.NettyMessage.MAGIC_NUMBER; +import static org.apache.flink.util.Preconditions.checkState; + +/** + * Decodes messages from the fragmentary netty buffers. This decoder assumes the + * messages have the following format: + * +-----------------------------------+--------------------------------+ + * | FRAME_HEADER || MESSAGE_HEADER | DATA BUFFER (Optional) | + * +-----------------------------------+--------------------------------+ + * and it decodes each part in order. + * + * This decoder tries best to eliminate copying. For the frame header and message header, + * it only cumulates data when they span multiple input buffers. For the buffer part, it + * copies directly to the input channels to avoid future copying. + * + * The format of the frame header is + * +------------------+------------------+--------+ + * | FRAME LENGTH (4) | MAGIC NUMBER (4) | ID (1) | + * +------------------+------------------+--------+ + */ +public class ZeroCopyNettyMessageDecoder extends ChannelInboundHandlerAdapter { + + private static final int INITIAL_MESSAGE_HEADER_BUFFER_LENGTH = 128; + + /** The parser to parse the message header. */ + private final NettyMessageParser messageParser; + + /** The buffer used to cumulate the frame header part. */ + private ByteBuf frameHeaderBuffer; + + /** The buffer used to receive the message header part. */ + private ByteBuf messageHeaderBuffer; + + /** Which part of the current message is being decoded. */ + private DecodeStep decodeStep; + + /** How many bytes have been decoded in current step. */ + private int decodedBytesOfCurrentStep; + + /** The intermediate state when decoding the current message. */ + private final MessageDecodeIntermediateState intermediateState; + + ZeroCopyNettyMessageDecoder(NettyMessageParser messageParser) { + this.messageParser = messageParser; + this.intermediateState = new MessageDecodeIntermediateState(); + } + + @Override + public void channelActive(ChannelHandlerContext ctx) throws Exception { + super.channelActive(ctx); + + frameHeaderBuffer = ctx.alloc().directBuffer(NettyMessage.FRAME_HEADER_LENGTH); Review comment: I think the writer side is different from the reader side in that we only have a message to deal with in the receiver side, however, we will have multiple sending messages at one time, and they all occupy header spaces. Beside, I think the reason to rely on the Netty `ByteBuf` is that to deal with different messages the `messageHeaderBuffer` needs to modify the capacity to be able to hold headers for different message. If we use a unPool buffer, we have to reimplement the logic to copy to a larger buffer. Besides, from Flink's perspective the Netty memory is allocated by the unit of Arena (Which is modified to 4M by us). This causes that as long as we do not consume more memory than 4M in Netty, it should be better to reuse the allocated memory. ---------------------------------------------------------------- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. For queries about this service, please contact Infrastructure at: us...@infra.apache.org With regards, Apache Git Services