PS: Here is the unified DIFF patch from the latest branch:
https://github.com/downloads/lrq3000/openarena_engine_serversidedemos/serverside-demo-patch-oa+ioquake3-r2224_v0.9.9.5.patch.zip

And the compiled win32 binary:
https://github.com/downloads/lrq3000/openarena_engine_serversidedemos/openarena-engine-serverdemo-v0.9.9.5-win32.zip

2014-12-03 12:49 GMT+01:00 Stephen LARROQUE <lrq3...@gmail.com>:

> Hi there,
>
> I made a patch to record server-side demos, and I propose that it is added
> to the ioquake3 page listing third-party patches:
>
> http://ioquake3.org/extras/patches/
>
> Initially it was made for OpenArena, but later it was ported to
> OpenArena+ioquake3.
>
> I have used this patch successfully for a whole year on my game servers
> running OpenArena, so it seems pretty stable (apart from a flaw which
> prevent replaying demos on maps with mover objects).
>
> The patch has been designed as an external module, so all the core code is
> implemented inside the following files:
>
> /code/server/sv_demo.c
> /code/server/sv_demo_ext.c
>
> A few hooks have to be added to some of the main ioquake3 core files, but
> they were kept to a minimum to ease portability.
>
> A few technical notes: this patch is completely server-side, meaning this
> is NOT a game engine mod, thus you only have to replace your server's
> binary executable, and the server-side demos can be recorded for any mod.
>
> The sourcecode (opensource of course) and more infos are available at the
> following repo:
> https://github.com/lrq3000/openarena_engine_serversidedemos/
>
> I am also open to feedback so feel free to tell me your experience if you
> try this patch.
>
> Stephen Larroque
>
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