PS: Here is the unified DIFF patch from the latest branch: https://github.com/downloads/lrq3000/openarena_engine_serversidedemos/serverside-demo-patch-oa+ioquake3-r2224_v0.9.9.5.patch.zip
And the compiled win32 binary: https://github.com/downloads/lrq3000/openarena_engine_serversidedemos/openarena-engine-serverdemo-v0.9.9.5-win32.zip 2014-12-03 12:49 GMT+01:00 Stephen LARROQUE <lrq3...@gmail.com>: > Hi there, > > I made a patch to record server-side demos, and I propose that it is added > to the ioquake3 page listing third-party patches: > > http://ioquake3.org/extras/patches/ > > Initially it was made for OpenArena, but later it was ported to > OpenArena+ioquake3. > > I have used this patch successfully for a whole year on my game servers > running OpenArena, so it seems pretty stable (apart from a flaw which > prevent replaying demos on maps with mover objects). > > The patch has been designed as an external module, so all the core code is > implemented inside the following files: > > /code/server/sv_demo.c > /code/server/sv_demo_ext.c > > A few hooks have to be added to some of the main ioquake3 core files, but > they were kept to a minimum to ease portability. > > A few technical notes: this patch is completely server-side, meaning this > is NOT a game engine mod, thus you only have to replace your server's > binary executable, and the server-side demos can be recorded for any mod. > > The sourcecode (opensource of course) and more infos are available at the > following repo: > https://github.com/lrq3000/openarena_engine_serversidedemos/ > > I am also open to feedback so feel free to tell me your experience if you > try this patch. > > Stephen Larroque >
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