Hi, Let's say if you had the option where ioquake3 would use less CPU time as it is now. What additions to the Game would you like to make to take benefit of this?
For example(just an example), The simplest example would be with more CPU power, you can have more players; thus more possibilities for more advanced and exciting Game-modes. Another example, With less CPU requirements, you can port the Game to be a mobile phone Game. Big or small, any idea is welcomed! I am looking for people to brainstorm this with me! Any help is appreciated! Yasir _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.