Thank you all so much for the helpful information!!! It REALLY helped clear a 
lot for me!



----- Original Message -----
> From: uwe koch <spiro...@gmx.net>
> To: ioquake3@lists.ioquake.org
> Cc: 
> Sent: Friday, March 2, 2012 10:08 AM
> Subject: Re: [ioquake3] Why do bots need SV_SendClientMessages()?
> 
> On 29.02.2012 11:46, Yasir I. Al-Dosary - zgzg2020™ wrote:
>>  Hi,
>>  I am trying to understand the Engine better. I have a question that I
>>  couldn't figure out.
>>  Based on the code below, why do bots need to have their snapshots
>>  built? (if there is no sending is going to happen? Especially Bots
>>  take their info from the AAS world, right?)
>>  I tried to find out where on the other end the built Snapshots will be
>>  read, but couldn't.
>> 
> 
> The AI accesses the snapshot data through two functions:
> trap_BotGetServerCommand, used to handle chat messages and
> trap_BotGetSnapshotEntity, used to catch events. They didn't need to
> implement it this way. Instead of building the snapshot, the data could
> as well be routed through the AAS like all other world state. I guess
> they took a shortcut here.
> @Ben: player state comes from the AAS as well
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