Thank you all so much for the helpful information!!! It REALLY helped clear a lot for me!
----- Original Message ----- > From: uwe koch <spiro...@gmx.net> > To: ioquake3@lists.ioquake.org > Cc: > Sent: Friday, March 2, 2012 10:08 AM > Subject: Re: [ioquake3] Why do bots need SV_SendClientMessages()? > > On 29.02.2012 11:46, Yasir I. Al-Dosary - zgzg2020™ wrote: >> Hi, >> I am trying to understand the Engine better. I have a question that I >> couldn't figure out. >> Based on the code below, why do bots need to have their snapshots >> built? (if there is no sending is going to happen? Especially Bots >> take their info from the AAS world, right?) >> I tried to find out where on the other end the built Snapshots will be >> read, but couldn't. >> > > The AI accesses the snapshot data through two functions: > trap_BotGetServerCommand, used to handle chat messages and > trap_BotGetSnapshotEntity, used to catch events. They didn't need to > implement it this way. Instead of building the snapshot, the data could > as well be routed through the AAS like all other world state. I guess > they took a shortcut here. > @Ben: player state comes from the AAS as well > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.