On Mon, Jan 23, 2012 at 12:50 AM, Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com> wrote: > Hi, > I am trying to grof ioquake on Linux/IBM machine. > I compiled ioquake3 using the following options: > make USE_LOCAL_HEADERS=0 LDFLAGS='-L. -pg' BASE_CFLAGS=-m32 > CFLAGS='-fopenmp -pg -g' > > I copied: > cgameppc.so, qagameppc.so, uippc.so > into a folder called Mod. > > I ran the program: > ./ioq3ded.ppc64 +set fs_game Mod +set sv_pure 0 +set vm_game 0 +set vm_cgame > 0 +set vm_ui 0 +set dedicated 1 +exec something_112.cfg
You're building 32-bit shared objects (BASE_CFLAGS=-m32, *ppc.so filenames) but trying to load them with a 64-bit ioq3ded.ppc64 binary. That looks wrong. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.