On Mon, Jan 23, 2012 at 12:50 AM, Yasir I. Al-Dosary - zgzg2020™
<yasiraldos...@yahoo.com> wrote:
> Hi,
> I am trying to grof ioquake on Linux/IBM machine.
> I compiled ioquake3 using the following options:
>  make USE_LOCAL_HEADERS=0 LDFLAGS='-L. -pg' BASE_CFLAGS=-m32
> CFLAGS='-fopenmp -pg -g'
>
> I copied:
> cgameppc.so, qagameppc.so, uippc.so
> into a folder called Mod.
>
> I ran the program:
> ./ioq3ded.ppc64 +set fs_game Mod +set sv_pure 0 +set vm_game 0 +set vm_cgame
> 0 +set vm_ui 0 +set dedicated 1 +exec something_112.cfg

You're building 32-bit shared objects (BASE_CFLAGS=-m32, *ppc.so
filenames) but trying to load them with a 64-bit ioq3ded.ppc64 binary.
That looks wrong.
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