ioquake workers I seem to have a issue with your engine Here what happens, I install the engine and the data just find and then extracted the rest of the quake 3 and team arena data to there proper folders but when I boot the game I get this message
heres what the code says ioq3 1.36 win_mingw-x86 Apr 12 2009 ----- FS_Startup ----- Current search path: C:\Users\SonicFans468\AppData\ Roaming\Quake3/baseq3 C:\Program Files (x86)\ioquake3\baseq3\tabd2map01.pk3 (154 files) C:\Program Files (x86)\ioquake3\baseq3\storm3tourney8.pk3 (61 files) C:\Program Files (x86)\ioquake3\baseq3\simpsons.pk3 (592 files) C:\Program Files (x86)\ioquake3\baseq3\shad3dm2.pk3 (171 files) C:\Program Files (x86)\ioquake3\baseq3\rota3dm3.pk3 (143 files) C:\Program Files (x86)\ioquake3\baseq3\reqkitchen.pk3 (378 files) C:\Program Files (x86)\ioquake3\baseq3\pom_bots.pk3 (87 files) C:\Program Files (x86)\ioquake3\baseq3\phantq3dm4.pk3 (65 files) C:\Program Files (x86)\ioquake3\baseq3\pak8.pk3 (9 files) C:\Program Files (x86)\ioquake3\baseq3\pak7.pk3 (4 files) C:\Program Files (x86)\ioquake3\baseq3\pak6.pk3 (64 files) C:\Program Files (x86)\ioquake3\baseq3\pak5.pk3 (7 files) C:\Program Files (x86)\ioquake3\baseq3\pak4.pk3 (272 files) C:\Program Files (x86)\ioquake3\baseq3\pak3.pk3 (4 files) C:\Program Files (x86)\ioquake3\baseq3\pak2.pk3 (148 files) C:\Program Files (x86)\ioquake3\baseq3\pak1.pk3 (26 files) C:\Program Files (x86)\ioquake3\baseq3\pak0.pk3 (3539 files) C:\Program Files (x86)\ioquake3\baseq3\nor3ctf1.pk3 (154 files) C:\Program Files (x86)\ioquake3\baseq3\map_zastavka_v13.pk3 (246 files) C:\Program Files (x86)\ioquake3\baseq3\map_zastavkamsx_v13.pk3 (2 files) C:\Program Files (x86)\ioquake3\baseq3\map_sq3t2.pk3 (77 files) C:\Program Files (x86)\ioquake3\baseq3\map-plduel4.pk3 (106 files) C:\Program Files (x86)\ioquake3\baseq3\map-plduel3.pk3 (88 files) C:\Program Files (x86)\ioquake3\baseq3\map-plduel2.pk3 (81 files) C:\Program Files (x86)\ioquake3\baseq3\map-plduel1.pk3 (98 files) C:\Program Files (x86)\ioquake3\baseq3\map-13island.pk3 (47 files) C:\Program Files (x86)\ioquake3\baseq3\maligo.pk3 (34 files) C:\Program Files (x86)\ioquake3/baseq3 ---------------------- 6657 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. Your network rate is too slow for VoIP. Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart. Until then, VoIP is disabled. ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.600 ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. Available modes: '1920x1080 1280x800 1440x900 1280x768 720x480 848x480 1360x768 1280x720 1366x768 1600x900 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024' GL_RENDERER: ATI Radeon HD 4600 Series Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4600 Series GL_VERSION: 3.3.11318 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dotŽäÜv(õ'GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- Is it possible to get a sollution to this issue please reply ASAP SonicFans468
_______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.