ioquake workers I seem to have a issue with your engine

Here what happens, I install the engine and the data just find and then
extracted the rest of the quake 3 and team arena data to there proper
folders but when I boot the game I get this message



heres what the code says

ioq3 1.36 win_mingw-x86 Apr 12 2009
----- FS_Startup -----
Current search path:
C:\Users\SonicFans468\AppData\
Roaming\Quake3/baseq3
C:\Program Files (x86)\ioquake3\baseq3\tabd2map01.pk3 (154 files)
C:\Program Files (x86)\ioquake3\baseq3\storm3tourney8.pk3 (61 files)
C:\Program Files (x86)\ioquake3\baseq3\simpsons.pk3 (592 files)
C:\Program Files (x86)\ioquake3\baseq3\shad3dm2.pk3 (171 files)
C:\Program Files (x86)\ioquake3\baseq3\rota3dm3.pk3 (143 files)
C:\Program Files (x86)\ioquake3\baseq3\reqkitchen.pk3 (378 files)
C:\Program Files (x86)\ioquake3\baseq3\pom_bots.pk3 (87 files)
C:\Program Files (x86)\ioquake3\baseq3\phantq3dm4.pk3 (65 files)
C:\Program Files (x86)\ioquake3\baseq3\pak8.pk3 (9 files)
C:\Program Files (x86)\ioquake3\baseq3\pak7.pk3 (4 files)
C:\Program Files (x86)\ioquake3\baseq3\pak6.pk3 (64 files)
C:\Program Files (x86)\ioquake3\baseq3\pak5.pk3 (7 files)
C:\Program Files (x86)\ioquake3\baseq3\pak4.pk3 (272 files)
C:\Program Files (x86)\ioquake3\baseq3\pak3.pk3 (4 files)
C:\Program Files (x86)\ioquake3\baseq3\pak2.pk3 (148 files)
C:\Program Files (x86)\ioquake3\baseq3\pak1.pk3 (26 files)
C:\Program Files (x86)\ioquake3\baseq3\pak0.pk3 (3539 files)
C:\Program Files (x86)\ioquake3\baseq3\nor3ctf1.pk3 (154 files)
C:\Program Files (x86)\ioquake3\baseq3\map_zastavka_v13.pk3 (246 files)
C:\Program Files (x86)\ioquake3\baseq3\map_zastavkamsx_v13.pk3 (2 files)
C:\Program Files (x86)\ioquake3\baseq3\map_sq3t2.pk3 (77 files)
C:\Program Files (x86)\ioquake3\baseq3\map-plduel4.pk3 (106 files)
C:\Program Files (x86)\ioquake3\baseq3\map-plduel3.pk3 (88 files)
C:\Program Files (x86)\ioquake3\baseq3\map-plduel2.pk3 (81 files)
C:\Program Files (x86)\ioquake3\baseq3\map-plduel1.pk3 (98 files)
C:\Program Files (x86)\ioquake3\baseq3\map-13island.pk3 (47 files)
C:\Program Files (x86)\ioquake3\baseq3\maligo.pk3 (34 files)
C:\Program Files (x86)\ioquake3/baseq3

----------------------
6657 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
Your network rate is too slow for VoIP.
Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart.
Until then, VoIP is disabled.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x800 1440x900 1280x768 720x480 848x480
1360x768 1280x720 1366x768 1600x900 640x480 800x600 1024x768 1152x864
1280x960 720x576 1280x1024'
GL_RENDERER: ATI Radeon HD 4600 Series
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4600 Series
GL_VERSION: 3.3.11318 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dotŽäÜv(õ'GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------

Is it possible to get a sollution to this issue please reply ASAP

SonicFans468
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