On 11/09/2011 10:49 PM, donotre...@icculus.org wrote:
Author: ztm
Date: 2011-11-09 23:49:07 -0500 (Wed, 09 Nov 2011)
New Revision: 2197
Modified:
trunk/code/game/g_svcmds.c
Log:
Added missing newlines to game dedicated chat messages.
Modified: trunk/code/game/g_svcmds.c
===================================================================
--- trunk/code/game/g_svcmds.c 2011-11-05 01:02:35 UTC (rev 2196)
+++ trunk/code/game/g_svcmds.c 2011-11-10 04:49:07 UTC (rev 2197)
@@ -495,11 +495,11 @@
if (g_dedicated.integer) {
if (Q_stricmp (cmd, "say") == 0) {
- trap_SendServerCommand( -1, va("print \"server: %s\"",
ConcatArgs(1) ) );
+ trap_SendServerCommand( -1, va("print \"server:
%s\n\"", ConcatArgs(1) ) );
return qtrue;
}
// everything else will also be printed as a say command
- trap_SendServerCommand( -1, va("print \"server: %s\"",
ConcatArgs(0) ) );
+ trap_SendServerCommand( -1, va("print \"server: %s\n\"",
ConcatArgs(0) ) );
return qtrue;
}
As currently written, this will put the closing " on a new line. Was
this intentional or should it be \"\n instead.
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